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bytesalad

12
Posts
4
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18
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A member registered Mar 20, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you for the prize and to all the judges and everyone involved on behalf of the whole Last Knight team! Thank you for the opportunity to take part in this awesome jam! And last but not least, thank you to everyone who entered alongside us. Playing your games was super awesome and inspiring!

I think you're definitely on the right track with your design goals! The art style and design aesthetic speaks to that! Good communication besides having the goals on a different side to the explanation. I feel that even though you're going for a chilled game, some level of pressure on the player to for example solve a puzzle or complete a task in a certain amount of time can keep the game engaging for longer.

Thanks for the awesome game!🔥

I am really impressed by this game. Colour matching is an interesting way to challenge the player that I haven't come across too often. I can see a lot of work went into the game system, the quirky voxel art style and the music and sound design. The design of the open world invites me to go out and discover things, and once I went too far and realised too late haha. I feel both pressured to make enough potions to pay the bills and at the same time I feel relaxed to explore the open world.

I'm not too sure about the effectiveness of your colourblind update because a good ability to discern the difference between colours is still needed. But the colourblind update did actually make the open world look a lot prettier haha!

I did encounter a bug that allowed me to retain all my stuff when I restarted the day. But that's a minor thing and the game design still speaks through.

I love the DUCK!

All I can say is "DOPE GAME!"

Music and sound effects feel very on point! The manuverability of the space craft actually resembles reality and you really have to connect some vectors and not spam the movement keys. I managed to figure it out after a while.

Maybe some forces on the ship become too strong after a while so perhaps you can put a upper limit. But that's just my own suggestion.

I like the theme and level of polish detail a lot too!

Thank you for your feedback! Definitely important considerations about the feel of the shooting and balancing!

Thank you! We're really proud to hear that!

Thank you for the kind feedback! Sound effects would definitely make it even better!

Thank you! Yes sound design and more animations would make a world of a difference. I think the wall tiles you're talking about are just more flat ground gravel. But yes, maybe the visual communication is not fantastic.

Thank you so much for the feedback!

I appreciate the fact that you are using this platform to make a game that speaks about such a difficult topic. We need artefacts like these. Just enough about the story is revealed at each step that makes the player want to keep going. I feel that the themes allow for introspection and make people more aware of mental health issues and challenge our perspectives on the internet and the technologies available on it.

Nice!😮 amazing game that really manages to tell a gripping emotional story! The wall jump is a bit fiddly and hard to get to work right for me. But your game feel and sound design is pretty spot on for a 48 hr jam! I grew attached to my little rectangle.

Very cool game. Great to let out my anger on my friends!

The hit box for the right face seems to be a bit buggy though. The left face can bite the right face without actually touching it visually.