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c0d3r9

35
Posts
3
Topics
1
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53
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A member registered Aug 17, 2019

Recent community posts

Thank you for your detailed information.

Is it 640x360 and only pixel perfect camera in unity?

Thanks. I just wanna ask before i start a new unity project.

Is this version complete unity 6 compatible?
And of course for the last version of tiled.

Can i ask you how about setting up unity for this nice pixelart game? Just pixel perfect camera? Any help?

How did you setup the resolution? Just pixel perfect camera or anything else?

very useful.

Thats why i was one of the first steam buyer. Good job should be supported.

How do you make that game? 
Is there actually a way without asm?
Any software for win/linux to make it easier?

link? ;)

Does it works full with opengl these days? 

Thank you. Your games look so great oldschool. I send you a mail if it is okay. (just short question)

Looks great. With gamedev lang/system do u use?

Topic says all.
Is there a discord server?

(1 edit)

if the screenshot is to tiny...open the image in a new tab.

Great stuff.Have add it via OpenUPM.

Have upgrade it myself.I have no experience with github otherwise i can offer my changes there.

Can you please fix the "AssetImporterEditor.ResetValues() is obsolete" warning for Unity Version 2022 and higher?

Great stuff

That sounds great.Great stuff...

Is it possible to make a full copy of the right sided toolbar?
With the standard icons and foldout feature?
So we can move the toolbar where ever we want, and that were great stuff.

I love it.Just a little bit darker as option.

Thanks alot

First..its a great game, run on a Raspberry fine with Batocerra.
Have just one question...what pixelsize have the Turrican Playersprite?

Sorry for that question, but would you provide a Godot 4 version too?

Topic says all if anyone interested.
Just use the AmigaCD32 Pal or maybe NTSC iso.
Runs smooth on my Raspberry

Hi, how can i start it on Batocera/Retropie etc.  ? The lha file inside doesn´t work of course.
Is there a standalone lha file that i can use with whdload?

Oh cool.Didn´t see that.

Can you please add a rotate viewport/canvas function?
I.e. an anchor on the canvas for free rotation.

First, thanks for that hard work on pixelorama.Is it possible to add better pen tablet support? Not pressure but switching between Pen and Eraser doesn´t work correctly.I can simulate B/E on the xp-pen software and set the Pen and Erazer B/E in pixelorama, but the hell it doesn´t work.

Thanks for that info.I will take a look at this niece piece of software over the xmas days.thanks

dx12? so i don´t have to install dx9? thats okay.
Are there plans for animating sprites with spritesheets and tilesets for maps?

can we choose between opengl and dx on windows? and wich dx version is used?

great stuff.I played so long time no games.This i will try