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Is it 640x360 and only pixel perfect camera in unity?

Our team used 400x240 as the reference resolution, not very common resolution anymore since it is 15:9 aspect ratio. We used pixel perfect camera but our UI is overlay which scales with the screen instead of the camera space, we probably should have been using camera space UI instead to match it with the camera resolution for it to display correctly on most screens.

Thank you for your detailed information.