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Warfare Simulator (HRWS)

text-based simulation of two states having a war · By praiseDog

custom event packs/mods Sticky

A topic by praiseDog created May 16, 2020 Views: 678 Replies: 21
Viewing posts 1 to 4
Developer

If anyone manages to make something for warsim, please post it here! :)

(14 edits) (+1)

Space War Mod V2 - Available now!

  • Space themed events
  • Detailed description
  • Cool space stuff
  • Development levels 1-4 have unique events
  • UPDATE: 2022 UPDATE COMPATIBLE, 3 MONTHS LATE

How to set up:

  • Set manpower to 100k 
  • Click browse and select modpack at final screen
  • It's a couple of clicks please try it out

Download here:

https://drive.google.com/file/d/1ksErGtcgR2uDxoeGPAczHlXn4DskiDvH/view?usp=sharing

Space War V1:

https://drive.google.com/file/d/1QEdz4NT1V-nkoIydaa_5C1Ozcc1xYTOY/view?__cpo=aHR...

See also:

Event testing template (for testing individual events) UPD: new key for making events

you need at least 2 starting events (:F), 2 regular events, & a treaty event (:T) as warsim breaks if there are too few events

so i used a proxy when i uploaded the file, copied the link, and then pasted it here, and now it leads straight to the proxy when you use it

i even reuploaded it and changed the link

fixing soon

Developer (2 edits)

Hey! The link you posted seems to be broken currently.

I managed to edit the link to access the file - https://drive.google.com/file/d/1QEdz4NT1V-nkoIydaa_5C1Ozcc1xYTOY/view?__cpo=aHR...

I will now check out your mod, it's incredibly cool somebody made one! :DD

(+1)

Thanks for fixing the link and taking a look at the mod! I didn't expect you to respond at all to be honest. I've just edited the link on my post, thanks again.

This is really cool! This would be perfect for Star Wars or something else similar! Thanks!

No, thank you! I'm thinking about making a pack from scratch, but it would be a lot of work!

What type of pack?

(1 edit)

I've had an idea of making a pack that is completely different from what the simulator is about. It's a dungeon boss fight, where you, the player, chooses a weapon (development level) and defeats the boss. Ooh, I just came up with something. You pick your weapon, and progress through the actual dungeon. (progression will be represented by taking cities)

Another idea is to create an expansion pack for the original game like praiseDog suggested in the game description. More events, thorough description, etc.

Both of those sound interesting, and the dungeon pack sounds really unique!

(1 edit)

Welp, I've begun making the dungeon pack from scratch hopefully it's high quality

Good Luck!

Developer(+1)

Hey, I just updated warsim.

Please note your mod will now display empty treaties (since I added the capability to add them to event packs). Please add a treaty or two so that it works properly :-)

(+1)

Hoh hoh, 42 days late... whoops
Sorry praiseDog, I got stuck for a bit but I've finally updated the mod to include a treaty. One of these days I'll finish up that dungeon crawler modpack...

(+1)

v3 will probably just be me figuring out if the events are gonna be in the past or present tense holy cow

(2 edits) (+1)

Space War Mod V2.1 - Available Now

  • Grammar fixes
  • Some events didn't make a side lose or gain soldiers even though they said they did
  • one of the events crashes the game i cant find it (yet) blyaaaaad
  • still cant decide if the events are gonna be in the present or past tense

Download here:

https://drive.google.com/file/d/1de6CVbQ8mmhheyNBNplhQJaHndyu-pjc/view?usp=sharing

The link is not working - says I don't have access. Really excited to try it!

https://drive.google.com/file/d/1de6CVbQ8mmhheyNBNplhQJaHndyu-pjc/view?usp=drive...

Try this link m8, hopefully it'll work. Also wow, 2 years. That was a while ago...

It works. Thanks a lot. It’s been a while since I last played this. 

might make another one for the hell of it. Maybe. I'm lazy lol.

Cool!

Oh, also made it so the original link is available for anyone. Whoopsies. Better late than never, right?

Space War Mod v2.2

  • Reworded certain events for conciseness
  • there's this one propaganda event that's broken i'm stumped lmao fix soon
  • Finally replaced random number gen. in troop transport ambush event with the actual %rng_50% command lmao

https://drive.google.com/file/d/1GyK7vDjzsD5qnLbmws55nXzvzo3tLPGb/view?usp=sharing

I still haven't fixed the war resolution. As a temporary solution, you can read it below.

T:{0}BREAKING NEWS! %state_b% has lost the war against %state_a%. %newline% In the days following the war, a treaty was signed between the two parties. %newline% According to the %st_a_frontline_city% Treaty, %state_b% is not allowed to have an army larger than 50,000 troops and a navy larger than 20 ships. %newline% All weapons R&D is prohibited. %newline% %state_b% is required to pay 100,000,000,000 credits in war reparations to %state_a%. %newline% Any and all prisoners, civilian or otherwise, must be freed immediately.;

<3