Weird - there isn’t any overlap with the itch page for me (I don’t think I could even solve that xd)
Glad you found it :)
Lots of praise for the apple - great character xd
I think your point about difficulty is totally valid, but I didn’t want the game to get too long since its a game jam. There are 3 types of snakes in the end - the 3rd appearing around the 150s mark
A timer is displayed in the top-right corner, maybe you didn’t notice? I love the idea of some sort of riskiness bonus
Hu - might be a browser thing? I know my game is not that well optimised, but it ran totally fine for me (on a normal laptop)
I probably should have done some linux/windows exports just-in-case
All I can suggest is trying a different browser if you want to play it without lag? I was testing with brave/firefox
Very valid feedback, I ran out of time for level creation so I did just throw stuff together :laugh:
The balls can be used to hit the enemies out of the way, but the enemies didn’t do much - so you might not have noticed. Maybe a delay between being hit by/hitting an enemy and the balls destroyed would help with them being more shieldy…
Thanks for the comment :thumbs_up:
Fair feedback. I considered the jump-through feature but I had no clue how to implement it. The random slow downs are from the special platforms - meaning you live longer (the timer does goes up double at half speed). A lifetime is 60 seconds - you are trying to make it more than that (hence timer in lifetimes)