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Cactuar18

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A member registered Nov 24, 2015 · View creator page →

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As soon as the shader is reloaded, the program quietly crashes. Here's the log:

[GMLive][18/12/2023 21:34:07] Ready!
[GMLive][18/12/2023 21:34:07] Reloaded shader_Heat.
C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.8.2.152/windows/x64/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:13.1637034s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.8.2.152/bin/igor/windows/x64/Igor.exe" -j=8  -options="C:\Users\cactu\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 12/18/2023 21:33:56
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Compile Errors window is empty.

I have 'shader_set_live(shader_Heat,true)' in obj_gmlive's Create Event. Even if shader_Heat is reset to its default, it happens.

IDE:  2023.4.0.8

Runtime: 2023.8.2.152

I'm getting the same problem - a function like this:

function scr_draw_all_water(alph){
if (live_call(alph)) return live_result;
...code...
}

isn't recognised as a live file when booting up a server.

After I got the hang of it, it's really quite engrossing. Not much out there like it, well done.

i'm a thicko - opening it with something like The Unarchiver fixes it up

Hiyo, on Mac Catalina it's saying that "roliboli can't be opened". 

:(

Hi, thanks for the honesty.

Once the game starts, press 1, 2, 3 or 4 to change the screen size or set it to fullscreen.

OBSing it works fine on my end...

Make sure you put a 'pause = false;' when you use the Return key to return to the game, otherwise you'll have to hit Esc twice in order to pause again!