As soon as the shader is reloaded, the program quietly crashes. Here's the log:
[GMLive][18/12/2023 21:34:07] Ready! [GMLive][18/12/2023 21:34:07] Reloaded shader_Heat. C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.8.2.152/windows/x64/Runner.exe exited with non-zero status (-1073741819) elapsed time 00:00:13.1637034s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.8.2.152/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\cactu\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 12/18/2023 21:33:56 FAILED: Run Program Complete For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
Compile Errors window is empty.
I have 'shader_set_live(shader_Heat,true)' in obj_gmlive's Create Event. Even if shader_Heat is reset to its default, it happens.
IDE: 2023.4.0.8
Runtime: 2023.8.2.152