Now that ShroomJam's voting period is over, we want to say thank you to the judges for all your hard work and dedication to rating over 100 games! We are very thankful for the opportunity to participated in the game jam. We have always wanted to try our hand at making a video game so this event really helped motivate us to create something that we feel proud of! Albeit if there is another one next year, I will probably use an engine I am more familiar with since I had to use the whole voting period just to bugfix but hey, lesson learned!
Caffeinauseated
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Glad you like the art and atmosphere! I'll make sure to tell the artist because they made every single piece of art you see in the game! Once you pick up the orb, you should be able to leave by heading to the left or right to explore the rest of the inn! We are working on adding a tutorial due to the judges asking us to add one and we will make sure to clarify how to leave in the third-person mode! Thank you again for commenting!
Sorry about that and for our late reply, that was due to the script for the door sending players to an older test version of the room. That puzzle is still somewhat buggy due to the shaders associated with that screen not playing the best with images but it should be completable with the rest of the game now!
Thank you for your reply, we have been working nonstop these last few days and we have the game in a much more playable state! In our playtesting, we were able to reach both endings but there are still some minor issues we have been working through!
That bug was unfortunately due to our door code not sending players to the right room but that should be gone now.
Also thank you for your kind words about the art and theming! I'll be sure to tell the artist because they put their heart and soul into every single art asset the game uses!
Thank you for contacting PotaJo for us! We have the game back in a playable state here, there are still some bugs here and there that we're working through and unfortunely we have not added the tutorial yet but we will make sure to add it in the beginning of the game hopefully tomorrow!
Also that bug you encountered was due to our teleporting script constantly sending players to the wrong locations and something in non-functional rooms! That should be fixed now but please tell us if any more issues arise!
Thank you for your patience, we've been having lots of issues with mainly the pause menu and one of the puzzles but the game is much more playable! We were able to beat the game in our playtesting but there are still issues with sounds not playing and the main menu giving a black screen that we're working through!
We didn't get a chance to put any tutorials in the game that were functional when we sent it out unfortunately! I know there's a rule against adding anything in the voting period so we'll add a readme in the zip file and add a controls list in the description for now, but if the judges would prefer a list of controls in-game, then we can add something in the next patch today
Good news: We've gotten the game to be able to run with no black screen! Bad news: The mouse isn't recognized in web mode for some reason, once we figure out the issue, we're going to update again as soon as the mouse can function in the browser. Nevertheless, thank you for your patience while we get this running again!
We're going to put in on our website, currently ironing out bugs but you can check it out here: https://caffeinauseated.itch.io/quiet-lodge