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Caffeineforge

17
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A member registered May 31, 2019 · View creator page →

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Recent community posts

Ah, not a bot then. A hall monitor. I see the confusion. This is Witch's Teatime, not AI Witchhunt. More cozy, less Stasi. It might not be... your cup of tea. 

Same question as you asked me a one month ago for a different game, and I see you've asked a ton of other people today too. Is this a bot or what? 

Tea based RPGs are the future.

Gorgeous trifold. Thank you for making this. I must up my game. 

Love the theme. Beautifully done. 

I love the art and the themes you explore here. 

Wonderful mechanics in this one, for sure. Great work!

Gorgeous work! I could learn a thing or three from you! 

Very fun concept too. 

Ohhhhh... I misread it. For some reason I thought that if you rolled a perfect 20 on the last step you were free. My bad. 

Actually, no, your bad. This is a game breaking bug and I insist you fix it immediately! Lol

Entirely possible I did the math wrong. It's been a long time since I took statistics. 

(1 x .95 x.9 ... x .1 x .05) was my guess which comes out to 2 millionths or so. 

Conceptually brilliant and artistically wunderschöne. However, give the two millionths of a chance to win on any given play through (0.0000023%), I would say you need to work on the balance a bit.

Kidding! This as lovely an embodiment of Sisyphus as I have ever seen. good job. 

This is a very pretty game. Excellent job! I love the exploration mechanics!

The cover photo? For the project or the actual one page printable? The answer to both is that I am, one just has a few more layers of photoshop than the other. 

I liked this. The page format is interesting and might be useful for hiding a twist somehow. Looks very cool when it's all put together. 

Looks very nice. Great style and theme. I notice that the margin in the center column of page two is misaligned, and the section on page two marked The World ends abruptly with "The players will " which probably needs to be fixed. Overall, great start!

Loved this. Love the triangle. Love the reroll mechanics. The only real improvements to be made at this point are layout. Great job!

Very nice start. If you placed the cards next to each other it would make for less cutting, also, if you included the 1-5 items a single time on a 'Character Creation' card it would give you even more room to add to the character sheets. That said, I think you did a wonderful job of distilling and differentiating the classes.