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Calavera Studio

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A member registered Mar 09, 2018 · View creator page →

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Love the art! You really managed to create such a strong visual style. The colors of the cover even made me think of Vermis!  And needles to say, the map is gorgeous.
There is a ton of interesting ideas for every room of the dungeon. I just wish there was more of a theme unifying it all.

Thanks a lot for the comment! This was our first public attempt at making a module for a TTRPG that isn't just written on a napkin so we REALLY had to rework things the last couple days. There was a LOT of miscalculations on the time so we really want to come back to the setting a add the many ideas that were left on the cutting floor. If you have a couple free seconds, you can follow our next attempts at better time management at our website/mailing list over here: https://calaveragames.com/

Thanks a lot! To be honest, our desperate strategies usually involve going all in doing more art than necessary just to compensate our incompetence and lack of experience in all the other areas =) Even if we have done writing for other mediums, this is our first attempt at doing an actual module for TTRPG (not just writing on a napkin that will disappear under the nachos by the end of the night). To the surprise of nobody, it is VERY complicated!!, but now we have quite a lot of other really cool modules to learn from! And if you like, you can also follow our unpolished writing and compensatory art on our website/mailing list over here: https://calaveragames.com/

Thanks a lot for the comment! We are very happy people can use our silly ideas and put them to good use. We really want to expand the setting a bit more. There were several ideas that ended up on the cutting floor. In the mean time, you can also follow our stuff on our website/mailing list over here: https://calaveragames.com/  We usually exist a bit more on the sci-fi side of stories, but we like to self-plagiarize, so there will be a lot more art and ideas about of ruined (VERY futuristic) underground cities!

Thanks a lot! We really want to come back to the setting at some point and add a couple ideas that had to be cut because there was no more space to fit any more factions or characters. Meanwhile, you can also follow our stuff on our website/mailing list over here: https://calaveragames.com/  Even if we exist a bit more on the sci-fi side of stories, there are more art of ruined (VERY futuristic) cities!

Many thanks for the review, it is very encouraging! You are quite right, we had several other ideas and a couple areas that had to be violently ejected during the last week because there simply was not enough space! Even during Friday afternoon we were still at 19 pages just trying to cut away anything not absolutely necessary! And we will most certainly come back to this setting, refine it and make a couple extra modules. Meanwhile, you can also follow our shenanigans on our website/mailing list over here: https://calaveragames.com/ We usually exist a bit more on the sci-fi side of things and are working on a very similar setting (endless ruined city) but on the FAR FAAAR future that might interest you, if only for the pretty pictures =)

Hello, MiniDoom1 is only a short experimental game. Currently only hosted on Gamejolt:
https://gamejolt.com/games/mini-doom/206421

Sorry here is the link to the post:
https://www.facebook.com/groups/180107965965298/permalink/1142470203062398/

And link to the group:
https://www.facebook.com/groups/180107965965298

None of us have much knowledge in Linux, but If you have an account I'm sure you can contact the person who posted this.

Hola, que bien que te gusto el juego! Perdon, nuestra pagina fue hackeada y algunas cosas siguen mal. Aqui te paso unos links para el nuevo sitio de descarga:
https://jcporcel.gumroad.com/l/minidoom2-enemy-sprites
https://jcporcel.gumroad.com/l/minidoom2-player-sprites

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Honestly, we were also surprised how well it translated to 2D haha. The roster of enemies and weapons of Doom is such a strong archetype that I bet it works translated to many other game genres too.
Glad you enjoyed the game!

Hello, that's amazing! How can we help you with that? The game normally only recognizes xBox gamepads.
Also someone did this and shared it on a Doom group on facebook, maybe he can also help you.
I'll post the link here, don't know where else to find him, hope the link works.
https://www.facebook.com/photo?fbid=10229859467540463&set=pcb.1142470203062398

Hello. Oh crap, I wasn't aware that the fortress isn't accessible in Ultra-nightmare... that mode got the least testing in the last patch. Also wasn't aware of the pandemonium issue. Thanks for reporting this, and sorry about the bugs! I'm happy that someone took the ultra-nightmare challenge, you must be a miniDoom-prodigy!

Thanks, its made on Game Maker Studio

Sorry but yeah, only generic gamepads or Xbox

It was made on game maker studio, wich can export to mobile, though the audio engine (the wwise GM pluggin) does not work on mobile. So the next best thing for now is a steam deck...

Glad you enjoyed it!

Thanks for the feedback, yeah the UI still has some issue. It was maybe the part of the game that got made the fastest.

You are not wrong!

If we would do another "mini-game" it would probably be mini-quake haha...
But right now we are trying to make an original game. Making fan games is fun, but it doesn't pay the bills :(

Hello friend, I’m happy to come back and find such an amazing comment! It’s humbling to know someone can place this game among their favorites, thank you so much for sharing and for the comment, I’ll pass it along to the team.

I know it's been many years since we released a full game, but we are trying to establish ourselves as developers and have a lot of work done for minidoom’s spiritual successor (sorry, no minidoom3 :C ). We hope that next year we can share more of our work so don't forget about us yet. Thanks again man, cheers.

Hello, despite the name of the file. That is the final version of the game. It was an error in the naming.

Hello, it does have controller support, though only for xBox controllers. The game also doesn't automatically recognize it, you have to change the input type in the options menu.

Yeah, we forgot to update the exe name, but it should the final version. What happens when you try to enter the fortress? Or do you not see it in the map?

Thanks! It's still quite full of bugs but I will get better!

Thanks a lot! As soon as GB Studio comes out of beta I will revisit this project.

Thanks a lot!

Thanks!

Thanks! I'm glad you had 35 seconds of fun! haha

Thanks! GB-Studio is a fantastic tool for this kind of games, the latest version is still in beta so when it's all done I might revisit this project!

Thanks for the feedback! I'll see about changing that menu.

You can always remap the keyboard buttons in the options menu.

Of course! Its available right here on itch https://manuelsoruco.itch.io/minidoom-2-soundtrack

It could be a problem with the file location, this should help: http://calavera.studio/en/faq/

The default app data for your computer. It usually is: "C:\Users\Name\AppData\Local"

Thanks a lot for reporting the bug. I already fixed it in v3.1 if you download and run this one, you'll keep your save file.

Yeap, it's set at 45.

Thanks a lot!

Game pad controls are locked. The customization can only be done in the keyboard =( 

Thanks!!