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CalixJumio

43
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A member registered Oct 28, 2015 · View creator page →

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El es como un dancer de Fire Emblem, su acción es darle un turno a otro.

El ZZ es el REST, que es para recuperar energía, ammo, botas y escudos. Si no haces otra acción hace REST y por default te recupera 2 cosas, si le subes el ZZ te recupera más

\o\ y muchas gracias por el comentario!!, me alegra mucho que lo disfrutes :DD he estado pensando en hacerlo otra vez pero más grande

Lo siento mucho por todo lo que les está sucediendo, espero les pueda llegar la ayuda que necesitan

Ah!, thanks for asking :D, bell items “heal”, the bell skull removed curse, the bell heart heals all hp, not sure if there’s a heal energy but the game allows it it was one of the last tweaks I did into the game, and it’s meant to be used mid battle! (Bc you can do that and I didn’t want to add code to remove a fun feature)

Im gonna tell you a little secret…

I have no clue, more like, i intentionally didn’t place a fixed number because of the tiny story and theme behind the game

(but yeah I think it’s 96)

Oh thanks for letting me know!, did a quick patch already sorry for the inconvenience (i haven’t been able to reproduce it constantly but have encountered it in the past thought it was fixed)

Its a bug but instead of fixing it i tried to compensate it by making everything else raise a bit faster as you do (that was cheaper in tokens too), for the shovel I have yet to find that why that one happens im sorry

Ohno! When does that happen is it on the advanced mode?

YESS

Holy f***n christ omg I love you already thanks so much for playing!

Oh, no, the farming tool is super sharp

It’s a bunny with a hoe!

When a unit dies they get cursed!, you get them back but a cursed unit will spawn a doppelgänger

You can use the skull bell to remove this effect

You mean the ones on the description? I made them. If you mean the backgrounds and some other different details, i updated some assets for the season to be more day of the dead-y

You know what… YOU ARE RIGHT

I think i had that in mind somewhere, like playing different levels, or picking different “characters”, not sure if I’ll do here of if it would be better to make a bigger game without the bounds of pico8

Lol don’t worry, it’s ok! Thanks for letting me know :D

Yeah I might have reintroduced that insta lose you mentioned gonna be checking it out. The crane right now has the ability to extra move up to 4 blocks upwards, but I wonder if it should be infinite (I didnt to the sides because it was kinda hard), ive heard similar stuff to the shovel it moves -2, -1, 1 or 2 but I wonder if I have to do something else, i like the randomness a bit

It is!, you can try it out in the web version as well, should do the same

Nothing!, or it shouldn’t be different, just that you can play it on your own without using a web browser

(1 edit)

oh shoot lemme add it,

Edit: Added!, sorry about that, thanks for checking the game out!

Yeah i need to make a proper manual. Also thanks for the rate!, i’m def nerfing the green slimeys lol, i just got owned by them too :(

oh thanks!, lemme check that

Will do!, sorry about it, have been adding lil stuffs but will maybe do it tonight

Sorry about the delay ive been working on a couple of tweaks, but will def do!

Would love to say they do but on my end they don’t. I want to believe their souls manifest and it’s something I wanted to add on a bigger version.

https://calixjumio.itch.io/the-macramancer-puzzles

Will do that next week!, overall you have to trade with the spider what they need in order to unlock maps and villagers. The first one you get is a worm in charge of the town so giving them stuff you gain benefits like more energy (green), more trades with them and others (blue) or less losing items (pink)

Están bien cute los sprites!,

La mecánica de lanzar el rastrillo y correr mas rápido esta bien buena, llegue a la wave 19 y empece a abusar de eso pero luego me atraparon y mori hahaha, está muy cute felicidades :D!

Oh, oohh ok will try it out thanks!!

Hey!, first of all this is amazing! thanks for sharing it.

I’m not sure if it’s because this is a mac but I can’t get to make the codes work, like if I type MINUS it writes the word on Dicier text font, but it doesn’t create the icon, is it because Mac or is there a work around? I’ve tried to find if I can paste the exact glyph with no much luck, if I copy it from the pdf for example 3_7 it shows as the two dice separated by a small “_”

thanks for playing

thank you so much!!

Yeah I need to add some proper information sheet, on level selection there's a "?" to the right, or when playing it also shows but it prob doesn't help that much either. The idea i'm testing here is to have other ways of RNG that don't require hit or miss. Long story short each character has an attack dice, when they roll the result is what they hit: 

Boot: You remove a boot from the enemy, if the enemy doesn't have a boot this counts as a shield

Shield: You remove a shield; if no shields counts as a Hit 1

Hit 1 to 3: Deals 1, 2 or 3 damage

Spiral: This is the only miss, but when this happens this unit becomes charged, and its next roll will boost the dice (Miss becomes boot, boot to shield, shield to hit 1, hit 1 to 2 and 2 to 3)

That's the gist of it, instead of having a Hit% as it happens on rpgs, the idea is to have different things that would give you value anyways to make you actually adapt on that. The problem is: Having too much counters to track makes it a lil more complicated, and having so many results on a throw also explodes the calculations, and for number 3, it needs to have a decent AI otherwise the enemy movement is so unpredictable that makes everything also very random. 

I've meant to put some of this thoughts on a description but keep forgetting and also, its tiring to organize my thoughts lol, anyways thanks for checking it out!

How can I access the source code?

Feel free to post new questions in here and I'll do the best on my ability to answer. As a small set of proposals I recommend the community space for the following:

- Post any questions in this thread and I'll be adding them to this post or maybe do another one for FAQs
- You can post new topics (if you can't let me know) advertising your asset don't worry about that!
- Theme will be written on the description of the jam as well as in some place in this forum

If you have more questions or feedback I would love to hear that!

ITS RIGGED

Ahh nvm!, well it does happen but it seems that the hitbox for that button shifted to the left, it works if I press the left tip of the area

I can't make more than 5 rules for transitions, i can fill the left side of the page and new pages do show up but I cant put a destination and the rule if triggered doesn't do anything

Birb fed \o/ <3

I'm so sorry :<

thank you very much!!! i really appreciate it <3<3<3