I don't think you need to worry about that too much. Like I said, there's some difficult to achieving a peaceful resolution, but the stats matter less than the individual decisions. And yes, not every disagreement has negative consequences - it would turn into just sucking up to every character otherwise. But it's hidden for a reason - I want there to be some uncertainty to it, so that you have to think things through a bit ;)
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Yes, that about sums it up! And yes, that works as a rule of thumb.
Az'Lean is being honest there, he respects your decision either way and it doesn't change his relationship stat. However, he will take note of whether you have similar views to him or not (this is one of those hiddens stats I mentioned earlier), and let's say if you disagree with him multiple times, there might be a threshold where it does negatively impact the relationship.
That's difficult to answer. In theory, you can pursue someone no matter what side you are on. So you can side with the fae and still go for Az'Lean, but meeting the requirements is a bit harder (since you're relationship might not rise as high if you say and do a lot of things he doesn't like). Also, it might not turn out well from a story perspective. You can't secretly work against him and expect your relationship to go well, haha. That doesn't have to mean a break-up though. You will get an ending with him, it might just not be a happy one.
Always happy to answer!
I'll try my best to explain without spoiling too much. It is similar to what you just wrote: There might be an important moment where your MC has to convince someone, and if they are very dishonest, they might not succeed because no one believes them. On the flip side, there might be an important moment where your MC has to come up with a convincing lie, but if they've always told the truth, they might fail at that.
Now, what does that mean for endings? I think getting one of the 'peace' endings should have some difficulty to it, but the personality traits aren't the deciding factor. They might make it easier/more difficult, but they don't lock you out of anything. What's more important is the actual choices you make in specific situations.
To your second question, yes you can increase your relationship with characters even if you don't spend time with them, but it is much more difficult. There's three ways to increase (or decrease) your relationship with the characters: 1) dialogue choices in the main story (like when you first meet them), 2) spending time with them when given the opportunity to (like asking them to dance), 3) major decisions (like whether to set the mabs to lethal or not).
For example, it could very well be that you made some choices Vynn liked, and some they didn't like, so if you don't spend time with them, it might just stay roughly the same as it started. It's totally fine to just focus on one character if you want to see all of Maeve's scenes for example.
Oh, that choice has nothing to do with the personality description changing. It actually changes in the scene before you make that choice about how MC reacts, and even then it only changes depending on other choices you have made throughout the story. I checked and I don't see anything that could be bugged about it, so I think unless there's something wrong with your safe file, it is working as intended.
Now to your questions:
2) The main story will be released on itch for free. However, there will be some epilogue chapters (mainly focusing on romance) that will be exclusive to Patreon and/or paid DLC. I want to strike a balance between everyone being able to reach an ending to their story, while also providing something more for those that are willing to spend some money on it.
3) The personality stats serve two functions. They change some of the flavour text about your character, and they are relevant to get certain endings. However, they never determine which choices you can take, for example, a dishonest person can choose to tell the truth, or an honest person can choose to lie. So in your example, no, the stat has nothing to do with that choice.
The relationship stats are more important. They determine which routes you can go down, which factions you can align yourself with, who you can form a partnership with, and more.
Aside from personality and relationship stats there are also a few hidden stats, but they're hidden for a reason.
Your English is great, and I did in fact see your feedback! Thank you for your comment, I like that there are things you enjoy but also things you were able to critique. These sorts of comments are very helpful to improve my writing.
Some other readers have offered similar criticisms before. I completely acknowledge that more choices/customisation is something a lot of people would like, but at this point I probably won't change any of that for this particular story.
One reason is simply because I'm just too far into it at this point and would rather finish it than start changing things. It would simply be too much effort. Another reason is that I honestly prefer having an MC that is a bit more pre-established and not a complete blank slate. I asked the members of my Patreon about their opinion regarding that at some point, and the majority agreed or didn't care, so I decided to leave it like that. For me as a writer, it's easier to take something like character development into consideration if the MC is not too variable, but I get that readers have their own imagination and expectations.
In the end, it all comes down to how much time I have. I think the reasons why most IFs are eventually abandoned or take a decade to get finished is because writers bite of more than they can chew. Still, your feedback is very valuable, and I'll take it into consideration for future chapters/projects!
Regarding your question, the MC's personality can change throughout the entirety of the story, you're never locked into only one set of personality traits. Though of course if you have an overwhelming amount of points leaning towards 'stoic', it might take quite a few decisions that go against that before it leans more towards 'emotional'.
I'll keep this guide as brief and spoiler free as possible. There are four possible mentors:
Lady Westwale: She'll teach you how to use a spear, as well as water divination. To impress her, you should 1) observe and remain silent, 2) express that your ideal knight is calm, 3) work together, and 4) remain steadfast.
Sir Asperame: He'll teach you how to use a rapier, as well as fire magic. To impress him, you should 1) volunteer to go first, 2) express that your ideal knight is passionate, 3) work together, and 4) forget dodging.
Chev Minne: They'll teach you how to use a sword and shield, as well as healing magic. To impress them, you should 1) observe and remain silent, 2) express that your ideal knight is tough, 3) work alone, and 4) remain steadfast.
Sir Stahlvart: He'll teach you how to use twin daggers, as well as illusion magic. To impress him, you should 1) volunteer to go first, 2) express that your ideal knight is flexible, 3) work alone, and 4) forget dodging.
The second choice is the most important one.
Your main weapon (and magic) depends on the mentor you get. There are opportunities to train with different weapons/learn different magic later on, but you'll always keep your favoured weapon.
If you want to get a sword, you can get a sword and shield from Chev Minne, or a rapier from Sir Asperame. Let me know if you explicitly want to know what choices you need to pick for that.
Glad to hear you're enjoying it!
There really aren't enough games (or stories in general) that have QPRs, or even asexual relationships, as on option. I'm ace myself, and there have been many times where I lost interest in otherwise great games because of it. It's usually all about pursuing a certain character, but then you suddenly don't get any choices when it comes to actually establishing what your partnership with them looks like! Very frustrating, and something I absolutely want to avoid. It's important to me that it is entirely up to the player to decide what their partnership looks like.
That is weird. Maybe it's something in your browser settings that's blocking it or clearing your cache. Have you tried using a different browser? You can also use the 'safe to disk' option.
That's very strange. It's been over half a year since that version of the game even existed. If you are downloading the game, the current file is called "MisplacedV6.2.zip", make sure that's the one you have. Have you tried playing in a browser? Also, are you trying to use an old safe file? If it's from before the release of chapter 4, it might just not work with the current version.
Thank you for your kind comment!
You can absolutely build strong friendships with multiple people and then romance one of them. The bigger problem is that not everyone will end up on the same side of the conflict in the end. Since you're only in the first chapter I won't say too much, just that trying to be friends with everyone might be more difficult than only caring about one person, but that doesn't mean it's not worth it.