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(+2)

Always happy to answer!

I'll try my best to explain without spoiling too much. It is similar to what you just wrote: There might be an important moment where your MC has to convince someone, and if they are very dishonest, they might not succeed because no one believes them. On the flip side, there might be an important moment where your MC has to come up with a convincing lie, but if they've always told the truth, they might fail at that. 

Now, what does that mean for endings? I think getting one of the 'peace' endings should have some difficulty to it, but the personality traits aren't the deciding factor. They might make it easier/more difficult, but they don't lock you out of anything. What's more important is the actual choices you make in specific situations.

To your second question, yes you can increase your relationship with characters even if you don't spend time with them, but it is much more difficult. There's three ways to increase (or decrease) your relationship with the characters: 1) dialogue choices in the main story (like when you first meet them), 2) spending time with them when given the opportunity to (like asking them to dance), 3) major decisions (like whether to set the mabs to lethal or not).

For example, it could very well be that you made some choices Vynn liked, and some they didn't like, so if you don't spend time with them, it might just stay roughly the same as it started. It's totally fine to just focus on one character if you want to see all of Maeve's scenes for example.

(2 edits) (+2)

thank you once again.


- in short: if you want a specific ending, you shouldnt do stupid decisions (e.g. for the peaceful ending you shouldnt insult one side and then demand soemthing from them without something in return); and while having a high relationship could make things easier (i guess having a good relationship with the heir of the kingdom is a good idea ;) ), it doesnt matter that much, if you choose clever options.


- could this work as some kind of "rule of thumb" in terms of relationships?: aslong as the description doesnt say something negative (lesters description said something about hating my face), it should be fine



- since you mentioned the mabs: i may be wrong, but i remember, that Az'Lean said something like, that he would appreciate it if MC would offer different perspectives than he does. if thats true, could you tell me, if the nonlethal-option increases or decreases the relationship with him (of course, if this is too much spoilery, you dont have too. i understand completely).


==> new question, came up right before i wanted to start a new run, this time with focus on Az'Lean: will certain romances "force" you to pick a side/break up with you if dont side with their faction? 

(+2)

Yes, that about sums it up! And yes, that works as a rule of thumb.

Az'Lean is being honest there, he respects your decision either way and it doesn't change his relationship stat. However, he will take note of whether you have similar views to him or not (this is one of those hiddens stats I mentioned earlier), and let's say if you disagree with him multiple times, there might be a threshold where it does negatively impact the relationship.

That's difficult to answer. In theory, you can pursue someone no matter what side you are on. So you can side with the fae and still go for Az'Lean, but meeting the requirements is a bit harder (since you're relationship might not rise as high if you say and do a lot of things he doesn't like). Also, it might not turn out well from a story perspective. You can't secretly work against him and expect your relationship to go well, haha. That doesn't have to mean a break-up though. You will get an ending with him, it might just not be a happy one.

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last comment for today, i promise ;)

- i hope, that despite this hidden counter, we will be able to lead him to a more peaceful solution. also i hope not every disagreement-option will increase the hidden counter, like more neutral ones (e.g. instead of letting a captured fae be killed OR defending/freeing it, there could be an option to simply taken them as prisoner).

(+2)

I don't think you need to worry about that too much. Like I said, there's some difficult to achieving a peaceful resolution, but the stats matter less than the individual decisions. And yes, not every disagreement has negative consequences - it would turn into just sucking up to every character otherwise. But it's hidden for a reason - I want there to be some uncertainty to it, so that you have to think things through a bit ;)