For some reason this game flew under my radar, but I finally got around to playing it. I'm very curious about Z, curious about mysterious diseases, and I adore games based on real events, so this was a quite meaningful experience to me. I felt a strong connection to the story, which was beautifully written and presented. I would say it's a game about what it means to be human. A wonderful piece of art created by a wonder person.
calunio
Creator of
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Thank you! It seems to be working now! Sadly for you, I'm a pretty good bug hunter hahaha. I found a bug that probably not a big deal, but you never know. I was testing with keys and typing texts, when it reached a point where each time I typed a letter it would give me 3 of them. Like II aamm ttyyppiinngg nnooww. I try to replicate the bug, and eventually I did that by interacting with the event and holding the Enter button. It would quickly skipe the input, but next time it gave me double letters. I also came across moments when one key stopped working and I had to press another to interact with the event, but I'm not sure what caused it. Anyway, I feel like the fact that multiple keys can be used to activate the plugin is an issue. In any case, this might be something to ignore. I'll keep in touch in case anything serious comes up when I'm using it in my game.
Thanks! I'm having trouble making it work though. If I follow the example exactly, the placeholder text is only "Enter", and the message closes before I can type anything. If I reduce the placeholder text, same thing happens. Also, why does the example have 5 parameters? (what is "John"?).
If I remove the first parameter I get a blank window in which I can type and it doesn't close, but eventually I get the missing image error and I can't leave that window.
Waiting for fixes :)
This game felt like a sleight of hand. From the game page to the long apologetic intro, you create a mindset of "this is going to be a rough, shitty game," and when I actually got to play it, I was faced with the opposite.
This game is surprisingly polished, well written, and well structured. It's not only visually and aurally quite charming, but very effective in reproducing the psychological experience of Benny making that trip and meeting Riggy and DZ, which is what I think is the whole point. I understand you were not able to properly design the dialog system you wanted, but what you did worked in terms of differentiating the overt experience (what was being said) from the covert experience (what was being thought), and that created immense empathy with the character (you!), which I loved. I also think it did a great job creating connections with the NPCs - it's not easy making Riggy and DZ awesome in game as they are in real life!
There are just two things I'd change about this game: to remove all the info dump about what the game is not, because it's honestly good enough; and add a hug sprite for when you meet DZ and Riggy (I can make that), because the scene called for it! XD
Socks = been knocked off.
You need to aim based on the position where the arm/leg is going to be, not on the cross cursor. I added that instruction on version 1.1.
The cloth cleans blood stains, but it leaves some small red dots, which don't need to be wiped. The stains themselves are not supposed to be hard to clean. Maybe you forgot some part (face?). But if you're not getting the message "wipe off all blood", it means you haven't attached all doll parts yet.
Glad you're enjoying the game! There are many ways to beat Morrigan. If you recruit Vega, it already makes it a lot easier. Another strategy is recruiting at least on Goboy and one Gogirl, so you can combo Amity + Cheer and give a crazy boost to someone's ATK. Another way is, after killing all minions, waiting for the parts of the song where the screen flickers blue and the Kreepers act. If you can attract them to Morrigan, they will kill her quick. In all scenarios just make sure you keep Superman safe. There are possibly other strategies too, depending on how you build your party so far.
Forty year-old me just released a game fifteen year-old me dreamed about more than anything. It's a fangame Tactical RPG with superheroes and characters from multiple universes, which I called The Lonely League.
The Lonely League by calunio (itch.io)
The game was actually based on a dream I had almost ten years ago, about an RPG with a party formed by Superman, Batman, Venom and John Lennon. It felt pretty "lol weird" at the time, but as a game dev, I just love the challenge of turning weird silly concepts into robust, meaningful games.
As you can imagine, the main conceptual challenge was to balance a party that included both Superman and John Lennon. John just couldn't be a character that leveled with superstrong units. My solution was to make charisma and interactions an important part of the battle system.
I'm a sucker for Tactical RPGs, and my system was mostly inspired from Shining Force. Since my game has no walking and exploration, I decided to pack all the usual interactions of an RPG inside the battles. In The Lonely League characters can not only attack, but talk, get items, operate objects, and sometimes even shop in the middle of the battle. The diversity of actions add a layer of strategy to the game that will challenge even hardcore SRPG fans.
Having said that, my strong point as a game dev has always been writing, so I put a lot of thought on the story, narrative and dialogs of The Lonely League. It's a 15+ hour game with heavy focus on character development and psychologically and socially meaningful undertones.
If you like tactical RPGs, superheroes, comicbooks, The Beatles, crazy crossovers, 2d pixel art and a narrative that will make you think, be sure to give The Lonely League a go!