Thank you so much for the kind words! I'm really glad you persevered through the aspects of the game that annoyed you!
There is another ending, actually. After you beat the game once, you'll notice a thunder sound on the title screen. That means the new game is a new game+, which is basically the same thing except for two things: Superman gets a new ability, and you're given a choice on the Morrigan fight that leads to the other ending. Actually, if you have a save file before the Morrigan fight, you can get that choice even without starting a new game. I wouldn't call neither ending "good" or "bad", they're just different.
calunio
Creator of
Recent community posts
I can't say you are being unfair because other people had this complaint as well. I've watched different people playing and they had different experiences. Some liked to strategize and were satisfied when strategy worked; some found it balanced; some found it irritating, like you; and to some it was just impossible. Anyways, if "it misses" is what you're getting the most, maybe focus more on AGI? And if you do move further, please let me know your thoughts!
Aw, sorry to hear that. I heard complaints about the rng, and though it goes both ways, it does seem that the emotional and cognitive impact of negative outcomes is stronger. Or maybe you were just unlucky. But still, every battle is designed to allow for strategies that rely less on luck. It's good to experiment.
For some reason this game flew under my radar, but I finally got around to playing it. I'm very curious about Z, curious about mysterious diseases, and I adore games based on real events, so this was a quite meaningful experience to me. I felt a strong connection to the story, which was beautifully written and presented. I would say it's a game about what it means to be human. A wonderful piece of art created by a wonder person.
Thank you! It seems to be working now! Sadly for you, I'm a pretty good bug hunter hahaha. I found a bug that probably not a big deal, but you never know. I was testing with keys and typing texts, when it reached a point where each time I typed a letter it would give me 3 of them. Like II aamm ttyyppiinngg nnooww. I try to replicate the bug, and eventually I did that by interacting with the event and holding the Enter button. It would quickly skipe the input, but next time it gave me double letters. I also came across moments when one key stopped working and I had to press another to interact with the event, but I'm not sure what caused it. Anyway, I feel like the fact that multiple keys can be used to activate the plugin is an issue. In any case, this might be something to ignore. I'll keep in touch in case anything serious comes up when I'm using it in my game.
Thanks! I'm having trouble making it work though. If I follow the example exactly, the placeholder text is only "Enter", and the message closes before I can type anything. If I reduce the placeholder text, same thing happens. Also, why does the example have 5 parameters? (what is "John"?).
If I remove the first parameter I get a blank window in which I can type and it doesn't close, but eventually I get the missing image error and I can't leave that window.
Waiting for fixes :)
This game felt like a sleight of hand. From the game page to the long apologetic intro, you create a mindset of "this is going to be a rough, shitty game," and when I actually got to play it, I was faced with the opposite.
This game is surprisingly polished, well written, and well structured. It's not only visually and aurally quite charming, but very effective in reproducing the psychological experience of Benny making that trip and meeting Riggy and DZ, which is what I think is the whole point. I understand you were not able to properly design the dialog system you wanted, but what you did worked in terms of differentiating the overt experience (what was being said) from the covert experience (what was being thought), and that created immense empathy with the character (you!), which I loved. I also think it did a great job creating connections with the NPCs - it's not easy making Riggy and DZ awesome in game as they are in real life!
There are just two things I'd change about this game: to remove all the info dump about what the game is not, because it's honestly good enough; and add a hug sprite for when you meet DZ and Riggy (I can make that), because the scene called for it! XD
Socks = been knocked off.
You need to aim based on the position where the arm/leg is going to be, not on the cross cursor. I added that instruction on version 1.1.
The cloth cleans blood stains, but it leaves some small red dots, which don't need to be wiped. The stains themselves are not supposed to be hard to clean. Maybe you forgot some part (face?). But if you're not getting the message "wipe off all blood", it means you haven't attached all doll parts yet.
Glad you're enjoying the game! There are many ways to beat Morrigan. If you recruit Vega, it already makes it a lot easier. Another strategy is recruiting at least on Goboy and one Gogirl, so you can combo Amity + Cheer and give a crazy boost to someone's ATK. Another way is, after killing all minions, waiting for the parts of the song where the screen flickers blue and the Kreepers act. If you can attract them to Morrigan, they will kill her quick. In all scenarios just make sure you keep Superman safe. There are possibly other strategies too, depending on how you build your party so far.