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CamkoalatiXD

12
Posts
5
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13
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16
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A member registered Jul 02, 2019 · View creator page →

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Np. Any tips for improvement?

Wondering what are the best practices to make your profile look good / decent?  (To be appeasing / satisfying look)

Yes. Just tag me

What about the turning and avoid being tailed?  I wanna do Ai vs Ai if possible with my player object so there will be big battles?

Like how a object would react if it was tailed or how sharp the turns will be? 

Hi,  im interested.  Sent you a friend request and would like to know more bout your project. 

Hello,  people of itch.io. Soon,  i want to make a 2D dogfighting simulator game (3D gonna be hard for an amateur like me ) since i love watching small units fight it out and have done a couple of small land based simulation games beforehand (for fun). However,  im having a hard time finding info since there's literally no videos or articles on coding dogfighting in games (unless im blind) other than real life physics studies on WW2 planes. 


Long story short,  i need some guiding ideas and concepts to aid my journey in thinking of how to code this project.  Do link articles or code if you can find them.  Much appreciated.

32 by 32 bit pixel art asset with two blade bosses

Multiple transformation animations included with projectiles and other miscellaneous items.

Other similar art works can be found at https://camk.itch.io/

Just shout out to me is good enough. Good luck with your game.

At this very moment, i am making a game where 3 heroes are adventuring a cave system to clear it for the kingdom's security(That's the story i guess).

You would have three heroes; The Knight(Fats,Agile,Melee Specialist), The Wizard(Polymorphic and Homing Mage) and the Necromancer(Multi-Targeting and Summoning Dark Wizard)

Each hero has a basis,special and ultimate attack which is used in different scenarios.

You can change between heroes by pressing space.

Base enemies are goblins with different attacks and behaviours and i'm working on perfecting two bosses right now.(Goblin Classes but don't underestimated them) In the future probably more enemy types if i can make them

I'm relatively new to game development and a lot of things are wobbly and not perfect.Game title not decided yet.One level only for now 

What makes a boss good like in game? Like making it enjoyable or unique to a game?Cos im now making a 2D platformer game with a few bosses but i really need advice on a good boss design and why its considered good.Do leave suggestions on games i can use for references.Much appreciated.

Nice!!! Simple yet amazing. Can i use this in the game i am developing now?