Fun little idea, not enough of the bottom pieces let you climb to another level though haha, kept getting stuck going back forth
Cammymoop
Creator of
Recent community posts
Hi Neno, thanks for still playing!
I do actually still plan on an update or two for this game, I have started posting what I'm working on in a discord server here (working on other things atm but buildslime isn't off the table) https://discord.gg/kTczauKN
You can join if you want to see progress before updates get posted or just check this page for when it gets released.
Can't for the life of me figure this one out
I think I exhaustively checked every direction I could push the horse to get onto an X and it is only possible with the box on the edge of the map leaving me stuck -_-
very rude indeed mr horse
I'm not sure if theres some other action I'm not aware of or if it's just impossible
Here's mine made using Godot 3.1 https://felixnemis.itch.io/crate-buddy
A short puzzle platformer where you only have one crate
It's true that people often use 8-bit or 16-bit to refer to things that look they're from an 8-bit or 16-bit console (which doesn't really have any relation to the graphics themselves). But that doesn't mean there isn't such a thing as "n-bit graphics". When talking about graphics in terms of pixels 8-bit means 8 bits per pixel which gives you one of 256 values (usually mapping to one of 256 24-bit colors in a palette). For instance, a gameboy screen has a 2 bits per pixel display so you could call that 2-bit.
So in the case of this jam (with only 2 colors on the screen) you could represent a rendered frame of your game with only 1 bit per pixel (and a palette with 2 color values in it to reference). Hence 1-bit.
I was going to do this by myself, but I could definitely use help making sounds/music.
That is, if you're ok with working with a game that I'm mostly making from scratch using SFML and C++, so it might be a bit of a slow start.
If you do want to team up, you can just work on sound/music/sound design. Or you can also help with game design/brainstorming & even programming if you want (I'm most likely going to use Lua scripting for handling all the higher level stuff like which events happen and what objects/sounds/images to create when etc. so if c++ isn't your thing that's ok)
As for me, here's a game I made for a game jam last year https://felixnemis.github.io/ICTjam2/src/index.html