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Canaroid

24
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11
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98
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A member registered Nov 26, 2015 · View creator page →

Creator of

Recent community posts

Excellent game, for a moment I thought it was the real age of empires when I played, impressive!

Nice game in the spirit of Super Meat Boy, good controls, smooth camera... The design is minimalist but easy to understand so it's ok.
That's great for a first game release, congrats !
(for the improvements, maybe add the possibility to move the camera with the key arrows, in the last levels sometimes I couldn't see the way forward and wasn't sure of what to do)

Very cool game, I love the minimalist UI with only the infos needed, clear to read and to understand.
Just need a deck build feature and it would be perfect, but I know it's hard to balance and long to do ;)

Hi, nice assets, is it CC0 ?

Cool thx !

Hi nice assets, is it CC0 

Hi nice assets, is it CC0 ?

Cool, thanks a lot ! :)

Hi, is it cc0 ?

Hi is it CC0 ?

(1 edit)

Hi, is it CC0 ?

Nice idea, and well done! Cool ;)

Very nice game ! Well done :)

Hi, nice devlog, I'm also working on a game with this case but my concept is different enough from yours, can't wait to see the final result !
Wish you to finish it on time ;)

Nice little game !
My feedback:

Problems:

-there is a little bug with the boxes, if you put one in the way of a door and you close it, the door closes and it just ignore the box (it should stop on the box and stay a bit opened)
-I didn't understand what are the things you collect for, maybe need a tuto or more suggestive UI ? 
-the first animation when the door opens it a bit long at the end.
-there are some slowdowns (I suppose the objects are loading, optimization issues, maybe caused by the fact I ran it in browser)


Good stuff:

-the design is nice and cute

-the puzzles are satisfying and the "secrets" have that feeling where you fell smart when you do it, so well played there

-the controls are good, and a very good point, I'm french and the controls (azerty keyboard) fit, no remap to do thanks so much :')

-the idea to make the tongue controls not just in front of the char but in 4 directions (separate from the char movement) is good
-didn't try with a gamepad but the controls seems nicely placed

So good start, with polish it can be a good game, now you just need to keep going and fix/polish things !
And try to earn some visibility, I think that's the hardest part, do you have a steam page ?


Anyway I wish you the best, I think your game can be successful !

Game seems very nice, will give it a try when I have the time !

Hi, is it CC0 ?

Heya it's nice, is it CC0 ?

True but what if you digged too much blocks before and you cannot dig a staircase ?

Hi, very nice little game!
Here are some improvements ideas:

-if possible use the physical keys in Godot, it allows us with our AZERTY keyboards (I know we are weird people with our different keyboards ;) ) to have the WASD keys at the same place as if we had a QWERTY keyboard.

-maybe infinite ladders ? If you dig too deep you cannot come back, I suppose you are aware of the problem and that's one of the uses of the pause/leave button at top right.


But it's just small issues, the game is nicely polished imo, well done!

Ah, it's the first date release I guess, it keeps only the first upload date it seems ^^

(2 edits)

Thanks for the feedback, this version was a test and it has some features fixed now in the actual version. I think I'll upload it next week.

I'm on the true demo version, I made a lot of improvements and fixed tons of bugs,  and gamepad support is fully fonctionnal (even ps4 controllers).

The bouncing tits were just a troll to the AAA games with all those girls with big tits bouncing everywhere, I removed it (forgot to remove it from this version, sorry).

For the keys, I'm french so it's designed for azerty keyboard, but it's better to set it on qwerty by default and to enable players to remap the controls, I will add this in the options.