Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cannot_think

4
Posts
2
Topics
A member registered Nov 10, 2023

Recent community posts

(2 edits)

After upgrading to GM 2024.2, any function() calls inside live code don't use the caller object.

For example, if a function uses object_index, it will throw "Variable <unknown_object>.object_index not set before reading it.", even though I'm running it inside an object event.

Doing "method(self, func)` forces them to work.

Thanks, using gmlive-server-alt made scripts work again.

I just tried it on an empty project with one script and GMLive.
The output still shows 0 scripts, but it's able to update it now.

The previous project didn't react at all to live_call in script functions, but it did work on objects.

Maybe it's because the project is massive. I remember it taking exactly 10000ms to ready.

After upgrading from GMLive 1.0.67, scripts have stopped loading.

The server shows "0 scripts" when it's ready, but everything else is fine.

I'm using GM2023.8.2. Is there a fix for this?