It does, thank you!
capnbootyberry
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Hey I'm trying to use these shaders in Godot 4. They all work fine accept for the IceWorld's `Lakes` shader, which is now coloring the box that contains the planet (see screenshot). The shader code from Godot 3 -> 4 is identical aside from the the 3 colors in the shader being defined as `source_color` instead of `hint_color`.
I don't know anywhere near enough about shaders to troubleshoot this myself, so I'm hoping you might understand why this is happening, and maybe be able to provide me with a quick fix?
Cheers!
Sorry for the delay. Here's the repository https://github.com/jacob-winkler/pixel-planets-godot4
Found this issue on github, and the error does in fact have to do with the API key. Turns out if there's any leading or trailing whitespace in the API key being used, this error will crop up when pushing for a second time, despite the initial push working fine.