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CapnClown

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A member registered Sep 01, 2020 · View creator page →

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just tried it with only the base plugin and the game compile

i tried compiling a project with plat+ on 3.2 and it could not compile regardless of having slopes in the scene or not 

as someone working on a skateboard game with gb studio myself i love the direction your going in and love the work that has been don

yeah ive heard a lot about the attacks being too fast or sometimes unpredictable that would defiantly be  something to look to working on to make the enemies more enjoyable to fight against 

Please send your feedback of anything you thought of that would improve the game!

Hey I was wondering if your still looking for a team i use GB Studio to make my games 

Hey I was wondering if your still looking for a team i use GB Studio to make my games 

Its technically my first game jam too im nervous and excited 

FeedBack:

It really reminds me of hollow knight which I really like. It feel a little linear from like 40 minutes of plays, maybe keep it linear near the start maybe up to the first boss and then have it expand into a open world. I also wish that when you parry attacks it damages a enemy if it connects since the parry is very hard to pull off it would make the player feel much better when they pull off the parry. I got up to the 2nd boss and I wish the boss had a different look, but like I said before with the parry doing damage this boss could help the player learn to parry as lets say to get the first few hits in you need to parry, looks like a great game so far keep up the good work!!

click here

I LOVE THIS PLEASE MAKE THIS A FULL RELEASE