Thank you for playing. Your feedback on the health bar is something that we intended along with an animation and a bit more flair to go with the tele-dash to justify the delay but that was cut due to time constraints and a slight delay in starting on the Jam itself, we didn't really hit the ground running until two days in so it rather heavily limited our ability to implement everything and staying within scope of a Jam timeframe.
CaptainJokaero
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Trouble in Telemancy Tower jam comments · Replied to RienKT in Trouble in Telemancy Tower jam comments
Thank you for the feedback. Discovering the issues with HTML Exports in Godot that we did not account for are what lead to the lag spikes and the wonky collision was something we didn't have time to solve due to a delayed start and bottlenecks during the Jam so we just did what we could in the time allotted.
Trouble in Telemancy Tower jam comments · Replied to pixiepill in Trouble in Telemancy Tower jam comments