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CaptainKraken

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A member registered Mar 12, 2018

Recent community posts

I'm really enjoying the game - polished and clean art, interesting world, fun characters, and interesting combat- though it was mainly combat that I had issues with. 

Combat - I like the concept of will and resolve points, but can you not require weapons to use them? It makes perfect blocking absolutely required if you want to do combat effectively, and is unforgiving otherwise. I've always thought of them as 'special' attacks, but I guess this is the case for magic weapons? 

Battle Network - The Twitch streaming aspect was interesting and funny, though I find it distracting from the overall experience. 

Music - Music was great, but the bird village track became grating. 

I know there the game is somewhat released already, but I think these suggestions would make the game better. 

I love the story, with Leo not wanting to be involved in the lifelikes and animates but because he can use magic, he has to. 

The combat - it was only interesting the first time. It reminded me a lot of undertale, but with a default "attack" pattern, it gets dull.  The animations and music are perfect - but blocking needs some help, and wasn't explained very well. Also, I think you should regen 2 blocks per turn, not one. 

Additionally, I would like to see some health bars. 

Quality of life - I cannot exit the game from any menu. 

I hope these can actually get implemented!

(1 edit)

This reminds me too much of bug fables, though the verticality allowed with the "swim" mechanic is interesting. 

Thanks, I guess I will. with just a week left, I think it may be my only recourse. 

Hey, could I get some help with 2d- Legend of Zelda style tilemaps and characters? I'm going for a floating island theme. Also, the game is basically legend of Zelda if Link actually spoke.