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CarlFilip19

24
Posts
A member registered Apr 13, 2019

Recent community posts

This prototype is looking good so far, with some tiles that you can unlock by being creative (such as surrounding one village with four village right next to it). Unrelated, but I want you to add modding support to Stop The Darkness. If you can be more ambitious, maybe you can expand it into a Steam release like you have done with The Final Earth 2.

Varsågod!

Hej, det är jag, Carl Filip från idag! Jag har prövat ert spel, och jag har fått den här URL-länken. Tack för ert intressanta spel.

Oh.

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Proving that I only chose hidden babies, yet I did not get the achievement (though some hidden babies were chosen from that random, third pick).Also trying to beat a level using only red babies (is Ball of Bandages not a red baby or something?).

I experience that too.

Schoolbag.

...and so does the other one.

One hand is spamming...

I would like some way of incorporating the Seven Deadly Sins as minibosses that have a chance of appearing on any non-boss stage. In my idea, they all move one tile per 8 seconds (except for Lust) and take 30 hits from Brother Bobby to be killed:

Pride: Sometimes fires four diagonal beams that need to hit a non-defensive baby twice to kill it. Also spawns a troll bomb, at a random tile occupied by a baby, that explodes like a Mulliboom attacking (which includes affecting an area around the baby).

Envy: Takes 27 hits instead of 30. Upon death, splits into 2 smaller copies on adjacent rows with one third of the splitting Envy's max health (9). Those 2 smaller copies can split again (3). If Envy is on the highest or lowest row, one of the copies will be on the same row.

Greed: Sometimes spawns a Hopper and shoots a spread of 3 tears (like every 5 seconds) when a baby is 3 tiles or less away from Greed. Each hit on a baby makes you lose 2 pennies, but only one penny drops on the ground.

Wrath: Throws a bomb (like every 5 seconds) at a baby if it is 3 tiles or less away from Wrath. Like a Mr. Shy, Wrath cannot deal contact damage.

Gluttony: Shoots 8 tears in both cardinal and diagonal directions. Can also shoot a Brimstone beam at a baby no matter the distance, but it only attempts to fire like once every 8 seconds and needs to charge for 4 seconds before firing the beam, a process which can be cancelled by freezing Gluttony or a charmed enemy attacking Gluttony.

Lust: Moves one tile every 2 seconds and poisons babies in contact.

Sloth: Acts like a Gurgle, but shoots more often and sometimes summons a Maggot.

Make an F out of feces. You can do that with The Poop.

I do not think that is necessary.

Translation:


Planetarium

You can add artefacts from the planetarium (or even invent babies) and make it possible to skip items / babies, for a + 20% planetarium chance.

They are babies, not children.

I agree. It is annoying to exhaust item pools.

How about adding worm-based trinkets that make your babies' shots move differently as long as you have one? Trinkets can still be dropped.

More like: Burning Room.

More bosses would be neat, such as The Duke of Flies and Monstro.

Deals a lot of damage, fires rarely. Just like Ipecac.

How about the ability to change your style of playing the game by adding something like characters? For example, Isaac can reroll the items shown at the end of a game, Magdalene starts a game with more hearts (like 100 instead of 50), and Cain gains more pickups and can identify pills.

Not funny, didn't laugh.

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I guess cards already exist, but I have not found them yet while playing the game. if they do not exist, I want them to affect the whole screen when used.

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The almanac already exists, but you currently cannot view the enemies you defeated. Suggest your solution.

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How about adding trinkets to the game? Rarely dropped by enemies (or purchased at a shop for a cheap price), trinkets can grant different passive effects but you can drop them at anytime, especially when your trinket has effects that you only want for a while.