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Carsonmonkey

8
Posts
A member registered Oct 18, 2023 · View creator page →

Creator of

Recent community posts

Hey, thanks! We did the key based rotating initially because we were worried that full freelook might limit some of the puzzles we could design (though we didn't really end up having any that mattered for this). We are planning to probably add more levels and mechanics in the future so we will post anything new here.

Thanks! Yeah sounds for platforms was definitely on our radar, but we didn't end up having time for it. A future improvement for sure.

maybe making it turn based rather than time based might help with this? or some sort of cooldown for drops.

Very cool I like this idea a lot. Making the Suika game style format with different motivations is really clever. My only problem was that it was hard to focus on both areas at once so I never felt super aware of how my little slime was doing. I'd love to see this developed further, it is super cool.

I managed to sprint jump straight from the table to the shelf and then from the shelf to the top of the bookshelf to grab it. self levitation is smart haha

Nice! Like the voice of the cloaked figure. I managed to get them stuck in the box of empty bottles which they then proceeded to drag around the room which was quite amusing. Managed to find the blue one while I was working on getting the green one.

Thanks, glad you liked it! :) We were worried that full camera freedom would make it harder to design some of the puzzles later on and yeah it also fits with the wolfenstein-esque era we were emulating.

Thanks! Yeah we didn't end up having time to add a proper end screen XD.