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Dark Seer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I liked the art style for a maze/puzzle solving kind of game. The playability and controls made sense and was straightforward after a slight trial and error in the very beginning. In regards to the way the theme was used, I interpreted the use of the maze as shadow; where the elements/symbols are involved and have to be used/targeted in a specific way to progress, and alchemy; I feel is being used in a similar way--when you have to use more than one symbol to progress in the game. I found this to be quite clever, but a challenge in some spots. Overall, this was a nice experience playing. Keep up the good work!
Did you include your Game Design Document as a Google Drive link?
yes!
Seriously... did you include your Game Design Document?
Yes!!
Is your game set to Public so we can see it?
yes
Tell us about your game!
It is a puzzle game that is based on your vision and where you look. Keeping eye triggers within your line of sight allows you to activate doors and moving platforms.
WASD to move, J,L to look left and right, R to reset level, E to place observer (in later levels)
Extra Notes
Thanks for hosting this jam!
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Comments
Really enjoyed the aesthetics and puzzles, at the start it reminded me of some of the puzzles in Antechamber. Good work!
THAT WAS REALLY COOL. I LOVE the style of the game and while camera rotating with keys felt a bit off at first it fits well with the game. the puzzles are great and the concept is very creative, it reminded me of the 'Superliminal' as that game is all about perspectives. Awesome stuff overall, would love to see more of it
Hey, thanks! We did the key based rotating initially because we were worried that full freelook might limit some of the puzzles we could design (though we didn't really end up having any that mattered for this). We are planning to probably add more levels and mechanics in the future so we will post anything new here.
Amazing! really enjoyed playing it, very interesting and clever puzzle mechanics. Guess i passed all rooms? cos at some point game brought me back to the first level. Anyway, great job!
Thanks! Yeah we didn't end up having time to add a proper end screen XD.
I love the art style! very nostalgic retro early 3d! even the lack of mouse look, rotating with J and L worked well with the style!
Thanks, glad you liked it! :) We were worried that full camera freedom would make it harder to design some of the puzzles later on and yeah it also fits with the wolfenstein-esque era we were emulating.