On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Brown Chicken Studio

7
Posts
A member registered Jun 16, 2020

Creator of

Recent community posts

Played with a smile on my face! After I sent the magnet out, I wanted to swing the character around to adjust where the magnet was going to come back at me, but that didn't work.  Also really nice touch that the magnet interacts with the doors, made it feel much more like a real thing!

Lot of trial and error to get the right magnet to lock.  Using the scroll wheel has a nice intuitive feel to it, though I don't know how happy I would be using that way for more than a few minutes at a time.  I'd love a bit more precision in controlling how long the stick is between the magnets.

Do you mean that you need to get the cubes in the same place to win? If that's the case, the size of the level makes it hard to get a sense of how to do that.   Made several jumps that I didn't know what was at the bottom.

Cute game.  pretty easy to get a run of bad luck and have several turns with nothing but zeros though.  

Bless you for making room-based checkpoints, cause I am trash at platformers.   Cute art.  Movement feels good.  Be nice if I had to plan my jumps from farther away.  Like the other comment, the player can just jump to set the platforms immediately before having to make the jump.

It wouldn't launch for me :(  Looks like fun.

Sorry if I'm just being stupid, but I'm not seeing the way to advance up the cliff beyond the bomb dropping bat.  Anyway, shooting is really nice, and satisfying.  Jump is really fast up and down, usually took me a couple tries to get up on the platforms.