I see, thank you for clarifying!
I suppose it makes some more sense if I view the events as seeking to distract or draw away from the fire, potentially allowing it to die, rather than more directly trying to put it out or bring harm to the Burner. Of the suits, Nature feels the easiest to build off of. The trickier events are those that appear to simply be watching or making no move towards the Burner or fire (e.g. 10 and J of Clubs).
In discussing the game with others, something I might try out is using Burner night happenings as journal entries for future games. As it stands, there isn't much encouraging either way for if a Burner decides to tell the others what happened. A journal could then be passed along to create a history, and for future Burners to choose whether to believe or not :)