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CasperKDev

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A member registered Sep 29, 2021 · View creator page →

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Cute game! Generally I think the vibe I get from the menu and music is great and cute! :D

However I think that the gameplay and level could use polish, especially since there isn't much else going on. Below are notes I took while playing
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move out of action without pressing E again would be nice, not having it got me killed

seems like detection meter ends right when/right before you fill the bar up, would like some grace time

level seems to be just thrown together, I don't see any puzzles or ways to interact with the space, some actions even seem impossible and I cannot figure out how to approach it

realizing I can move through walls was fun

thought I could do the heavily guarded freezer to the left by going outside, but felt bad when I couldn't since I cannot figure it out otherwise, especially since you can interact through the thin red wall indoors

after just sitting around I finally saw that same guard turn away, I never noticed it through my several attempts

after realizing that they stare for a really long time I could finally beat the game! Just sitting around and waiting wasn't fun and felt cheap

love the main menu aestethic and the vibe I imagine the finished game having

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With the cute vibe I think it's promising and look forward to your next game! :D

Very cozy place, bounce bounce

I couldn't consistently get through the hatch, much less with the plant

Fun mechanic! I like how the theme is also different from what you'd expect from a puzzle game. I stopped playing at the "plant wants a tan" level, because I couldn't get it to work. The chaotic physics were sometimes a bit annoying to control, but that's also just how physics work. I like it! Some more guidance for the player instead of introducing a new puzzle as a brickwall and I'd be happy ^^ GLHF