Summary:
+ great theme & story prompts
+ replayability
+ no prep needed
+ beautiful art
~ if you don't like the story-only gameplay of For the Queen, this game probably won't appeal to you either
Full Review:
This game does a great job on using the For the Queen style of play to create a very different experience. Like For the Queen, players take turns answering story prompt cards until they reach the end-game question. In this case: "runners are coming to steal secrets, do you protect the corp?"
My first thought was, "Nah, who would?"
But then I started reading the prompt cards you use to build up the game's narrative. These prompts tap into the feelings I have for my own workplace: the Big Business? Do not like. Coworkers/relationships/memories made there? It's complicated. For example, one of the prompts is "what song does your coworker sing to pass the time?" and Oh MY Gosh I want to answer this...and would also have immediately have strong feelings about that coworker based on the answer.
The prompts cover a wide range of characterization: what have you done to earn your recent raise? What small talk do you have with the receptionist? How is this job is better than your last one? How will you get revenge on the co-worker who took credit for your work? And so many more.
That's the genius of this game: it takes the premise of the Corp is Bad in Cyberpunk, and then puts you in a slice-of-life reality of what it means to work there—in all its imperfections. Which for a worker, is often about day-to-day drama, good and bad.
My answer to the final question would be way less clear cut then I originally thought. Do I protect the secrets of the corp, thus protecting my job and coworkers? Protecting the memories and space we built together? I can see my final answer shifting depending on players' answers each game to the prompts. And each time, the question feeling more layered then the genre trope would lead you to believe.