Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

casskdesigns

42
Posts
22
Topics
204
Followers
16
Following
A member registered Nov 27, 2018 · View creator page →

Recent community posts

(1 edit)

Summary:

+ great theme & story prompts
+ replayability
+ no prep needed
+ beautiful art
~ if you don't like the story-only gameplay of For the Queen, this game probably won't appeal to you either

Full Review:

This game does a great job on using the For the Queen style of play to create a very different experience. Like For the Queen, players take turns answering story prompt cards until they reach the end-game question. In this case: "runners are coming to steal secrets, do you protect the corp?"

My first thought was, "Nah, who would?"

But then I started reading the prompt cards you use to build up the game's narrative. These prompts tap into the feelings I have for my own workplace: the Big Business? Do not like. Coworkers/relationships/memories made there? It's complicated. For example, one of the prompts is "what song does your coworker sing to pass the time?" and Oh MY Gosh I want to answer this...and would also have immediately have strong feelings about that coworker based on the answer.

The prompts cover a wide range of characterization: what have you done to earn your recent raise? What small talk do you have with the receptionist? How is this job is better than your last one? How will you get revenge on the co-worker who took credit for your work? And so many more.

That's the genius of this game: it takes the premise of the Corp is Bad in Cyberpunk, and then puts you in a slice-of-life reality of what it means to work there—in all its imperfections. Which for a worker, is often about day-to-day drama, good and bad.

My answer to the final question would be way less clear cut then I originally thought. Do I protect the secrets of the corp, thus protecting my job and coworkers? Protecting the memories and space we built together? I can see my final answer shifting depending on players' answers each game to the prompts. And each time, the question feeling more layered then the genre trope would lead you to believe.

Releasing a project in July ? Post it here and tell people about it.

We will start a new thread each month. 7-ish days into a new month, the past month's thread will be archived.

Just released a new project ? Post it here and tell people about it.

We will start a new thread each month. 7-ish days into a new month, the past month's thread will be archived.

Just released a new project ? Post it here and tell people about it.

We will start a new thread each month. 7-ish days into a new month, the past month's thread will be archived.

LFG makes a lot of sense to me, and I don't see another section that fits better.

Just released a new project ? Post it here and tell people about it.

We will start a new thread each month. 7 days into a new month, the past month's thread will be archived.

During playtesting I heard two different GMs comment that they wished they had a name list to pull from for quick and easy NPC generation. Ever since then, I've included one in my more polished games (i.e. not a game jam, because that's too much time for a quick project).

I think name lists are helpful for worldbuilding and ease of play, but also open to unconscious bias. So I usually get an idea of what I want the list to include, put something together, then consult with a friend from that culture to make sure I haven't done anything offensive without intending.

With my cyberpunk game, I quickly learned that NPC names had a big effect on how players related to them and which ones they became invested in. I think "Bizface" is still one of the most popular across game groups, and it's always fun to see if a group decides to like or hate Bizface, but they all seem to develop strong feelings about them.

I think we're going with "what the designer" identifies for this. If someone sees their game as a narrative game, then it fits in that forum. If they prefer not to use that classification or it doesn't fit, "other games" works.

Really it will depend on the community and creators to decide.

Thanks forthe picture. Will get this sorted out by later today.

can you see it now?

I want to remind everyone of the Code of Conduct. Specifically:

It's our job as members of this community to honor one another, show each other respect, and to uplift one another by keeping the gates open for everyone. In this space we can shape a culture of personal and professional value. Of care, the sharing of information, and of promoting a better standard for how we are treated and how we treat each other.

If you're response is not building on the discussion in a constructive manner or not said respectfully, do not post it. 

(1 edit)

I took a look at the video game devlogs. So here's what I would say: posting a thread asking for design feedback (with specific questions) or asking for help brainstorming, or putting forth a mechanic you're really proud of and want to discuss, etc. would definitely fit in the design forums. As the project progresses or the person implements the feedback, it seems to make sense to continue to ask questions and share in the same thread for that project.

However, a lot of the devlogs I looked at in video games were "here's my project and I'm posting updates as I go" which seems like a better fit for the devlog function built into itch.io or fell very much in the "self-promo" side of things.

I'd say it comes down to intent: is the thread seeking to have a conversation around the design, or seeking to show it off? Conversation and feedback is awesome; showing off a project is better placed in the "Share Your Projects" stickies.

Does that make sense?

Can you expand on what you mean by devlog-type threads? I think I understand but want to make sure before fully replying.

Want to provide feedback on the forum? Have questions? This is the place.

Feel free to start a discussion about what works well, suggest possible improvement, ask for clarification, or check in on what you think about the tabletop forums in general.

We want to  work together to make this community comfortable and welcome.


Note: archived past feedback that has been resolved

Everyone, thanks for the input and excitement! We're going to lock this thread for now since the forums are up and running. Please continue to give your input in the Feedback and Questions thread.

We are keeping this thread here and visible so we can continue to refer to it moving forward.

(3 edits)


Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

 

This thread is for you to tell others about your Fate projects. 

(6 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

 

This thread is for you to tell others about your D&D (OGL) projects. 

Done! Thanks for the idea.

We've now added a thread to each design category where people can describe their projects. Will keep an index in the first post of each thread for easy reference.

(5 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your  projects using any of the many other tabletop system. 

(11 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

 

This thread is for you to tell others about your original system projects. 

(7 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Powered by the Apolcaylpse projects.

(3 edits)

    

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Play-By-Post projects.

Hi all! We're creating system-specific threads for this now. Please check out the official thread if you want to include your project.

(7 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your OSR projects. 

(9 edits)

  

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Narrative game projects. 

We can discuss it as a moderation group. We don't want any 1 mod to add new directories on their own. Do you have a good link to the OGL requirements in case we include it?

(3 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your LARP projects. 

(10 edits)

   

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your Forged in the Dark projects. 

(14 edits)

Please note: this thread is intended to be the place for self-promotion.

Please keep blatant self-promotion out of the other design threads.

  

This thread is for you to tell others about your projects using the belonging outside belonging design framework by Avery Alder.