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CastleBravo2020

15
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A member registered Feb 01, 2021

Recent community posts

I also never received a key and would definitely love to have one emailed to me. Had to get a new quest 2 so i can’t play it otherwise.

Love the sandbox vibe and excited for crossplay.
But as many have suggested, A LITTLE better hit detection, or making it momentum based would be a godsend.

That and a simple campaign, but I understand not seeing that for some time.

Is the Icon for co-op in the bomber just a teaser for later?
Or is that a feature I can't figure out? Lol

o.O I've only ever crashed in landing once, and its because my flaps were wrecked. What are you playing on?

I've been really excited for the game, but I have "Installed" it twice on sidequest, and it still won't show up.
Literally nothing. I'd love to support the game, but its a bummer if playing it is impossible.
I have a Quest 2, and have tried multiple different strategies.
I've been able to get half life and Wolfenstein to work, so I'm not  incompetent, But not matter how hard I try, I can't get this game to work. :/

Use the native version. Works perfectly.

I've found zero.
I'm in the US so my latency could be crap. But i'd be down to direct play!

I'd have to get in touch though. 

You have a steam account or something. I'll give you a doggin!

I was thinking a B-17 Fly Fortress! All those gunner positions and the claustrophobic feeling!
And as long as we're dreaming, being able to play Co-Op within a single bomber, would be doooope.

Latency would be a major issue, but imagine if you were the pilot and me and 3 others were gunners on an intense bombing run.  XD
But lets let them perfect this one first, cause it seems like they're willing to do a lot more (Even though they could probably stop here and be justified) :P

A WW2 version would be dope! Though I think the whole thing lends itself very well to the open cockpits. 

Arena should be pretty easy to handle, because it doesn't allow overly dizzying stunts. But I'd say try some comfort options.
Also It goes without saying to play it sitting down in a comfy chair and try resetting your position in the cockpit until its comfortable visually.
But it can be disorienting for sure. 

So. I adore this game. Lately its been mostly what I play for single player experiences. I hope soon more people update, or take interest in the multiplayer. I want to test my wings!

Also I usually wouldn't be so brazen. But you guys work so fast and take input so well, any chance maybe we could see some strafing of frontlines or trenches?

Just a thought, but I think that'd be a treat :3.
Probably one of, if not the highest quality unofficial title so far. Am VERY VERY Excited to see a Steam version. Hoping it will have crossplay!

So. I know you're nowhere near done.
And this is totally worth 15$
That said the clipping can be a little nauseating. And the input power vs damage dealt seems a little unclear.
But those are to be expected.
Is there any chance that you could work on the Arm-Swing's stride length?
I like Arm-Swing A LOT but I feel like a full 180 arm swing only takes me like a meter. Also the alternating of button presses is really counter intuitive. Maybe hold right button to swing arms forward and left to swing arms back?
I'm no game developer so idk wtf I'm talking about, but alternating makes me feel like i'm trying to swim or something.
I like getting a work out but its hard to make it 10 meters without waving my arms like a madman. Alternating button pushes.
GREAT job, and keep it up! But I'd love to see the Arm-Swing mechanic be a little more practical.

This game is absolutely outstanding, especially for an unfinished indie game on the Quest.
Just....wow.

Not to be "That guy" though, but whats the deal with the walking animation? Lol