On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

cbak games

32
Posts
2
Topics
2
Following
A member registered Jan 06, 2020 · View creator page →

Creator of

Recent community posts

Rukus community · Created a new topic RoadMap

I have created a roadmap for the game. Check it out at https://trello.com/b/pkBWmmLZ/rukus-roadmap!

Rukus community · Created a new topic Community Ideas

Community Ideas are welcomed! If I use one then once the game releases I will reach out and send a key for the game.

Very cool, however adding a highscore function would help the game out alot more.

I know

Thanks for the feedback looking back now it was a huge oversight

The heart was supposed to be the health but the script I wrote for it did not work because I did not input UI

The main bug is the dive which is shift which can give you speed for the cost of your mouse being off or other glitches.

The tanks are an enemy that shoots red projectiles at you and they appear at a later wave.

https://itch.io/jam/wowie-jam-2/rate/552814

The problems I had with the game were that there was no damage feedback and death sound. Also the spell sound effect got annoying quickly. Finally some enemies would damage me the second I entered a room I recommend to add a period of time where they can't shoot when you enter the room.

I got an Impossible level but for the short period of time I played it I enjoyed it

If this was a full release I would buy it.

Loved it but the fact you have only one health makes it enraging but that gives it a unique appeal but if possible add the ability to.

Needs single player and the bug of it clipping through the paddles feels negative to me. As well as I feel you missed the ability to use the old sounds. The game feels like pong with no added things but who said pong was not fun. The graphics are nice too and the fact it uses local multiplayer is a cool addition.

Nice

Did I miss it?

Needs sound and feedback and I do not see how this works with the theme.

Love it but instead of time survived in endless it should be enemies killed.

Needs more content or some type of highscore I suggest new enemies or weapons or if you feel like it some different maps. The thing that sets this game apart from the others is the ammo which adds alot of tension when your low  and being chased by 30 of those guys.

Loved it very much and felt very polished, only problem is the game feels very monotonous and when you lose it feels unfair but this is the type of game I least expected well done!

You under-estimate my power!

I loved the feedback for when you are hit but would love if the enemies had some two. A score and some post processing effects would bring out the retro feel of the game which was great as I love these types of games.

Maybe because I did not play it in VR but I became very bored playing the game I just feel adding more varied challenges would help. Maybe it was because of how I played it, hitting random buttons. I do have to admit that the game was funny and the music fit well.

Did not finish but would like it if you could view the whole level but maybe I'm wrong.

I did not know what I was playing and how to get the different endings but it was still really fun.

The dodging was really satisfying as well the game was overall creative and fun. I did not know what to do with the mutated one and the game looked off but those are just minor nitpicks.

Needs explanation as I did not know what was going on but it was still one of the funner games and was just stunning.

I loved it but the frame rate was kinda choppy for me

Love the rebooting effect

This by far was the most fun and most polished game of all the ones I have played.

The boss was too easy and did so did the whole game. The songs got annoying. Finally, the story was very confusing, but the options at the start were fun and the game was overall very creative.

My problem is that it does not give enough feedback for damaging an enemy and the sound can get annoying.