Wow, that was really good. It was really fun to play, the concept was simple to understand the game feel was great.
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Bug Spell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #39 | 4.000 | 4.000 |
Sound | #44 | 3.563 | 3.563 |
Fun | #52 | 3.635 | 3.635 |
Visuals | #56 | 3.825 | 3.825 |
WOWIE! (Overall) | #71 | 3.405 | 3.405 |
Creativity | #171 | 3.040 | 3.040 |
Topic | #179 | 2.698 | 2.698 |
Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I found integrating a real voice for every sound effect funny.
The gameplay felt very nice and the art was quite appealing.
Really cool that you managed to implement random generation of dungeons within such a short timeframe. Good job!
I finished it, but it lacks just a bit of variety in my opinion. I know that it's hard to put much content in the game in such a short timeframe, but a simple idea such as changing the color of the rooms when you change level would work in my opinion! ;)
Your game it's great! :3 I love it!
The random generated maps are a wonderfull adition
Good Job!
You have a pretty fun core game loop that works well, even if it doesn't seem very original or unique yet. I think that a thing you could do is to put a little more focus on both the dash (make it more powerful / longer and let it regenerate a little faster (maybe also with upgrades) and hunting the bugs (there could be different kinds of bugs in terms of behavior, they could matter more in terms of value, maybe they run away completely after some time, they could be faster etc.). This would make your game stand out more from other dungeon crawlers with a similar formula.
There were three more things that I think you could improve to make the base experience better.
1. Make it so that shooting enemies take a little bit of time after you enter the room before they start shooting you (right now this often feels unfair)
2. Make the bugs look more like something I want to pick up (make them golden / shiny, give them sparkling effects etc) because right now it took me a long time until I understood their significance. I thought they were additional enemies and that I'd lose health if I touched them - especially since they look similar to the other enemies.
3. The spell is an event that happens very often so the sound for it should be more subtle so it doesn't get on my nerves :D I think it's cute that it has that voice sound but I believe it would be better if that voice just had a random chance of say 15% to appear and if otherwise it would just play a more subtle generic sound effect.
Overall I see a lot of promise for this game which is why I wrote this long comment. Keep it up and I hope to see an even better future version! :)
I really like the sounds and everything else is also good. What i would suggest is more variety in the dungeons and more stuff to buy at the shop. I finished the game and had 120 bugs left. Also i would like to see more enemies and for the magic dash to be a tiny bit longer and make you faster, because i ended up not using it at all. The transitions between rooms is good, but it could be a little bit quicker, because i sometimes walked into traps.
Very nice working generic dungeon game. Idea was good. Everything worked as they should. Pretty decent game overall.
I love the "pew" 😂 I think the game got a little repetitive after a while, and I wish the dash had lasted a little longer so I didn't need perfect timing to not hit the spikes. Overall, though, I really enjoyed it! And congrats on making procedurally-generated levels for the first time!
Really cool idea, really nice graphics.
The sounds are also awesome :D
I like his little idle animation and the pew pew sounds haha Worked well. Congrats on getting procedural generation working. It's something I want to learn how to do too. I'm sure if you had more time you would have added more weapons etc I know what its like just trying to get something working, send me a message after the review process and an update and I 'll give you some feedback. Good job
Really nice game. I like the graphics. The shooting sound effect is really funny :)
Funny game, nicely done, but couldn't see much of the theme though !
Clearly a great Binding Of Isaac game and it comes from a Binding of Isaac tryharder xD
A very great 3 days job !
Good and fun game. :D reminds me about binding of Isaac but with a different style of attacking.
only thing that could make it more better than it already is, is by adding more variation.
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