Welcome back, old friend.
Aim straight and go your own path.
We'll going to be glad to pursue your track, no matter if a year may go by.
Cbiv
Recent community posts
At the moment, the game seems to be a good concept and has potential.
But... it has a lot of problems to solve.
I know, programming is like trying to make milk with cereal and having it spontaneously burst into flames, I know.
So. All I can say is «Calm down».
You don't need to fly without knowing how to run. It's a good game and it has potential, but you need to learn more about how to work with these tools. Nobody learns how to drive a truck in one day.
So please (and for yourself too), try to fix what's wrong so far today, and then make more content.
And if necessary, get help. You have a good community that, I believe, is willing to help you if you let them.
"it's alive!" -some could say.
Take your time, it's a game, you don't need to feel pressure. Everyone here (as i know), is fine even if you don't release something in months.
After all, no one want a CoD:MW series. [i wish you understand the reference]
Happy Chrismas, and take your time, as well as you want.
Two things.
If you want some configuration to set a point of despawn (usually for low end pc), you can set it on the configuration menu (between 30 - 200 meters of celling).
By other hand, if you want something like "keep the enemies coming, until i blow!", you can enter in Hard mode, fight until the round 8 or 10, and don't blow up the blimp.
While the blimp is still alive, the enemies won't stop coming.
Note 1: those aren't the same thing as an "infinite mode", or a "sandbox mode", but they are closer to something like that.
Note 2: The "hard mode" was not tested before release, so... yes, it's quite unbalanced in terms of resources needed... in round 10, you can even see the frames.
On the Bus Stop map it should be very rare that to happen.
The soda machine is in a corner of the map next to a wall, that's rare that one gets close.
Note: I test it and yes, the Soda Machine don't have collisions for the enemies
Anyway, if you get to a moment for see one enemy passing through that point, is more possible that you will be surrounded in all direction.
The hard mode is not much different from other modes.
The few differences are the number of enemies and the types of them.
But... maybe yes. There is an "endless mode".
Rounds 8 and 10 in hard mode are actually very difficult because of the amount of enemies, and if you don't blow up the blimp fast enough, your PC will start screaming.
If you want something like "keep the enemies coming! until i explode," you could start a wave with a blimp and don't blow it up.
Theoretically, the round would never end.
I have a feeling you managed to do that on the bank map, if not, you found a good spot on the bus stop map.
I was trying to beat hard, on the bus stop map with a shotgun (which I used like a Winchester), my problem usually comes with killing the blimp fast enough,
The game slows down before I finish my task.
I tried to use smoke grenades, but with the amount of enemies, i lost accuracy and missed some spots.
Thanks for your advice!
edit: In the end, I finally manage to get it.
In some parts of the wave 10, I got a constant 4 fps...
My strategy was the same one used in Doom. Run around the object.
did you tested the "hard" mode?
i think the amount of enemies that spawn is bigger than the space on the map (round 8)
edit: error, the round 10 in hard mode is barely possible to past, the amount of entities is enough for partial stop the game when the round start, even with smoke grenades, is hard to work with that amount.
if is needed, i could make a video.