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A member registered Dec 10, 2020 · View creator page →

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Thank you for the nice feedback!

Ah that’s a good point. We hesitated to add some little icons like a sword and a heart to make it clearer, but we were afraid it would be a bit too much on the screen. I understand that it’s not super clear!

Thanks a lot for all your feedbacks! :)

Thanks!

Thank you! <3

Quite addictive. Level 7 for me!

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I liked how simple it looks, while still having an interesting gameplay! The quick movements feel super good, and I was happy that I could quickly restart by pressing ‘R’. I gave up at level 15, but it was fun, good job!

Thank you!

Thank you for your nice feedback!

The bow always deals 2 damages, and the dice that you put on the bow slot decides which monster will get attacked (for instance, put a dice 4 to shoot at the 4th monster from the left).

We should explain this mechanic a bit better, I agree :)

Thanks for the feedback! Yes, upgrades were in our plan, but we ran out of time :)

Took me a bit of time to understand, but I eventually did it in 2 moves! This is a super cool idea, and could honestly be extended to a full game.

I just think it’s a bit confusing that other balls are not accepted in the holes. They should either have a different visual, or be accepted as well (which would add interesting opportunities).

Also, it would be nice to have a quick restart button on every level!

Great game! Being able to write clues on the paper is a really cool idea.

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Thank you for the feedback!

I noticed that bug as well but couldn’t find the time to fix it unfortunately.

And good idea! I can see how playing only with the keyboard would be more pleasant. I’m not sure how I could map the keys to make sense with 5 buttons though, but I’ll think about it!

Congrats! And thanks for the feedback :)

I definitely agree with you and was thinking about displaying the +1/-5/-1 everytime they happen so that it would be more clear, but I didn’t manage to make it fit in the 3 hours of the gamejam. Maybe in a future version!

Thank you for your nice feedback!

We do use tweening for the boxes and character movement, yes. I didn’t know it could cause performance issues. We’ll look into that!

Thanks a lot for the kind comment! And congrats for finishing the game, it’s not that easy :)