GUANZ
Creator of
Recent community posts
Hey Paolo!
Thanks for taking a look at my game! I admittedly have not gone back to it in a little but I do hope to. It was a rush to get it done for the Dream Jam lol
A lot of the game is specifically inspired by Killer Instinct, which really got me to think about combos better and helped me step my game up.
While the dice pools seem neat, I'm not sure they're different enough to merit staying. I have another idea I'm going to try out? But I'm not confident.
You're right! Max HP/EX should be static. But for the life of me I can't find notes or remember what it should be, I might need to just re-figure out what I was using and get back to you!
For the playbooks I'm not quite sure! I really wanted a game where I could be free to make weird special moves but yeah the custom specials are ironically feeling kind of limiting.
Visually I had Garou: Mark of the Wolves and other SNK fighters in mind (hence the title).
I will def check out Goon Fighter! I love to see the different ways people approach the genre. I'm admittedly not that familiar with Tunnel Goons, should I start there before reading Goon Fighter or do I not need that?