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cemuka

30
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A member registered Oct 30, 2018 · View creator page →

Creator of

Recent community posts

Hey huge thanks for checking out and good catch on finding that shop bug!

  • It’s good to hear control felt smooth for you. I spent some time on it and getting positive feedback from folks using it, well worth it.

  • I started to work on tooltips. First implementation will be in the next demo.

  • That’s right, nothing tells or indicates to how to initiate to combat with enemy npc. Currently double click or R key starts the auto attack.

  • I got mixed feedbacks on camera angle. Some loved the top down feel but some feel the urge to look around. My take on this issue is letting player to explore around. Let’s give it some time and see how it evolves.

https://cemuka.itch.io/knightborn

Hi everyone! I make an open world rpg game. Most importantly, I make a world-editor to allow users to create new maps or modify easily.

I’m a huge fan of warcraft3 map editor and single player custom maps. My ultimate goal for this project to make a gameplay like Founders of Durotar map. I reckon that players that who enjoys playing warcrft3 single-player campaigns or custom maps would enjoys my game too, hopefully :)

So please give it a chance and let me know how it goes. I’d like hear your experience.

Be aware that I use placeholder assets to test the gameplay features.

kb

Knightborn is an indie-rpg-game. It’s been 4 months since I started to develop this project and I’m so excited to share my progress, finally.

What makes knightborn special from most rpg games that you can edit the game world using built-in world editor. Also you can make your own maps and share with community. Currently world editor is barely usable but this demo made by using internal editor only!

I played around using demo but I’m pretty new to texturing. Can you guys suggest me a tutorial series? or how to learn this tool?

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Hey, thanks! You need to zoom in to see the shadows :) I built with default webgl graphic settings and my guess is shadow range is shorter than camera height over terrain. But screenshots are taken from the editor so hope that gives some idea.

Oh, currently the only way to zoom is the middle mouse, maybe I would add a keyboard shortcut too.

Thanks for the support, enjoy :)

Hey, thanks for checking out the project, I appreciate it. You can use cemugurk@hotmail.com

(1 edit)

Thanks! Let me know if any suggestions.

I’m glad you’ve enjoyed, thanks!

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Map sandbox is a map creation and sandbox simulation game. It allows you to create beautiful looking maps in couple of minutes.

Features

  • Different map sizes from 128 to 2048
  • Easy navigation
  • Modify terrain with different brushes
  • Raise or lower, flatten and smooth modes
  • Paint texture mode
  • Tree placement
  • Detail placement
  • Ambient controls
  • Undo/Redo
  • Save and load
  • Import and export maps

https://cemuka.itch.io/map-sandbox

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music is wonderful, is there any link to listen?

Oh found the link above, nvm :)

That’s great news! I’m hooked :)

Fantastic tool! Can we export with materials?

Thanks for the suggestion. Yeah I added enemy inspect to give some info but like you said, a bestiary would be helpful in upgrade menu.

You’ll need to upgrade for other requirements. Visually it won’t do anything. In early versions, village would generate some gold by time :)

I've been waiting for this!

I'd like to ask if any other payment option is possible than PayPal? PayPal is not available for several countries. 

Atlased community · Created a new topic mac version?

any chance?

very quick, thanks! Any news about steam release?

Thanks for detailed insight, I was curious about those either and will use with unity, so nested classes important. I would like to ask another one, how would you  load your sprite assets to unity? It is important loading for both editor and runtime.

Thank you :)

Hey luturol! Thanks for good vibes. Your upgrades doesn't persist in game. But in menu, upgrades can bought and it persistent. This game was a prototype and it moved further here and on mobile.  


I released a new devlog about village defence! It also available on mobile now!

Play it on browser.

Play it on android.

v0.4 is ready!

  • save sytem implemented
  • upgrade panel views improved
  • new maps added
  • news skills and troop skills
  • new tower upgrade system
  • added ranged entities

How to Play:

  • Your tower charges magic to attack
  • Tap to charge magic button to charge faster
  • Spend your gold with tower and village upgrades
  • upgraded towers comes with additional new small towers
  • add mages and improve your tower stats
  • Buy new skills! 
  • Buy new maps to play on different maps

Let's give it a try and let me know how I can improve this game.

https://cemuka.itch.io/village-defence

Thank you!

Your tower is under attacked by enemies. Strengthen your tower with different skills and find the way for upgrade it. 

More features will be added soon. You can play alpha version during the development from here.

This game is under heavy development and we want to shape it by community requests. Please help us and  support our development, please leave us a comment below.


here is the link: 

https://cemuka.itch.io/village-defence

Magic Idle Defence is a prototype that I've been working to build a idle experience to match medieval and magic concepts. This is a playable version of this early build thats only works for 5 waves.

https://cemuka.itch.io/magic-defence



How to play:

  • Upgrade your stats with money
  • Upgrade with gold for permanent stat upgrade
  • Your defender shoots automatically, just keep an eye on your resources to upgrade

 

I've used kenney's assets for this prototype. 

Please, feel free to comment your ideas and I could add that feature or fix if you have found an issue.