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cettaur

7
Posts
A member registered May 11, 2024

Recent community posts

yes!!! it works!!!! thank you so much!!!!!! best day ever this will speed up our setup times so much!!!

check out this video we made (which youtube has decided is a short)

our issue is the checkbox prevents an axis from being bound when its on, but if we want to bind a button we still have to go through the process to center out a bunch of axis even with the box ticked, essentially with the box ticked and an axis is being detected it will block all binding completely (we checked and this behavior works the same when you hold an axis maxed while trying to bind a button on a standard controller)  also we really really appreciate you going through the effort to set this up since we know its a pretty edgy edge case just in case we come off as entitled!!!!

hmmmm we are noticing that if we flip ignore axis on it prevents the axis from being bound to the hotkey but we still can't bind a button on that controller until we center the axis.  Also, we're noticing some frame rate issues with the new version that idk is related.  We have a 165hz monitor but when we open the program it seems to shunt our entire display down to 120 which it runs without v sync and 60 with the vsync enabled.  the media keys thing is working good though!!!

in any case, if anyone else has this problem we just put a blank state at the top of the list so nothing will happen at least when we use our volume controls

we are noticing that when a controller hotkey is bound, or when no hotkey is bound due to unplugging the controller, our keyboard media keys activate whichever enabled state is at the top of the list, when an arbitrary standard keyboard key hotkey is set the media keys do not activate the state like normal (we use a wireless logitech media keyboard from like 2004)

is it possible to have an option to disable axis detection for setting hotkeys?  we have some big fancy flight sim gear we'd like to bind and it can be a pain to get all of the axis centered so we can bind physical buttons and sometimes we have to disable an axis in firmware just to have it stop being recognized for a moment!!!!

hello is there a way to cap bounce height with loudness without using compression?  we're finding that with our shitty mic we don't have enough range between the thresholds with compression on, but are worried about our sprites flying away with compression turned off