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we are noticing that when a controller hotkey is bound, or when no hotkey is bound due to unplugging the controller, our keyboard media keys activate whichever enabled state is at the top of the list, when an arbitrary standard keyboard key hotkey is set the media keys do not activate the state like normal (we use a wireless logitech media keyboard from like 2004)

Thanks for reporting this, I'll look into that. I don't have a keyboard with media keys so I'm not sure if I'll be able to find it, but I'll try!

in any case, if anyone else has this problem we just put a blank state at the top of the list so nothing will happen at least when we use our volume controls

I forgot i do actually have volume control buttons and they show the same issue, so I'll try to fix that! Handling controller inputs is so weird.

Hi, in version 11.2 I've added a checkbox to the States menu that will ignore axis inputs, and fixed the bug with media keys. Let me know if this works!

hmmmm we are noticing that if we flip ignore axis on it prevents the axis from being bound to the hotkey but we still can't bind a button on that controller until we center the axis.  Also, we're noticing some frame rate issues with the new version that idk is related.  We have a 165hz monitor but when we open the program it seems to shunt our entire display down to 120 which it runs without v sync and 60 with the vsync enabled.  the media keys thing is working good though!!!

Hi, thanks, others have also reported a slowdown. That's possibly to do with the new mouse hook i had to add to support mouse buttons, I'll see if i can speed that up asap.

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Hi, please check version 11.3, this should fix the slowdown issue. For the "ignore axis" issue - it depends if you're trying to use the DPad. These register as an axis, not buttons (for some reason), so they'll get ignored.

check out this video we made (which youtube has decided is a short)

our issue is the checkbox prevents an axis from being bound when its on, but if we want to bind a button we still have to go through the process to center out a bunch of axis even with the box ticked, essentially with the box ticked and an axis is being detected it will block all binding completely (we checked and this behavior works the same when you hold an axis maxed while trying to bind a button on a standard controller)  also we really really appreciate you going through the effort to set this up since we know its a pretty edgy edge case just in case we come off as entitled!!!!

oh, you're right, I can see it happening now. I'll see if I can fix that!

Try version 11.31, I think I fixed it (it works with a gamepad anyway, that's all I have)!

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yes!!! it works!!!! thank you so much!!!!!! best day ever this will speed up our setup times so much!!!