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Ceydran

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A member registered Jul 16, 2022 · View creator page →

Creator of

Recent community posts

Thanks for all your bug reports and suggestions, and for playing the game! :)

Also, I wish you only the best possible experiences with all the other games you might stumble upon. :D

The fight against the Successor is supposed to be somewhat difficult, but not impossible. Since you basically got stun-locked, I changed the way how its passive aura behaves as well as the chance to be inflicted with "Frostbite" when the Successor uses them. Should still be a tough battle, but now you won't get stun-locked so easily anymore. :)

The new version will be up in a minute.

Okay, so, I looked into this one. It appears that after I was test-playing and fixing the events, I accidentally deleted the switch change in the 3rd obstacle. I don't exactly know how I managed to do that, but my apologies :D. While I was at it, I also checked the remaining ones. The fixed version of the fixed version should go up in a few minutes.

What? Give me a second. That's weird. This issue didn't show up while test-playing.

My apologies, I looked into the issue and fixed it. Taking the chance, I also checked all the other riddles, etc. in that area and was able to fix a few other things in the process.

I just did a test play and everything works as intended now. :)

As for the weird walking monster sprites, sadly this is no bug. I'm lacking their respective 4-directional sprites. That's why I decided to turn the direction fix on, because otherwise, the monsters would just vanish as soon as they move in another direction and are invisible.

Thank you very much for your kind words! :)

While it might be true that it probably isn't a priority to fix the autosave feature, I'll still look into that since you are right. In the worst case, it could trap someone in a situation they didn't want to happen.

Yeah, I hope so, too! :) That would be great!

Soo, most of your mentioned points are covered in the latest patch notes I just uploaded.

As for the other ones I didn't cover:

It is true that the dungeons "Resting Place" and "Lair of Triumph" can't be re-entered again upon clearing them. While those are the only areas where this is the case because of story reasons (which at that point felt right to me), I absolutely understand the negative aspects of my decision.  To counter this, I implemented a warning that triggers to inform the player that there is no chance to re-enter the dungeons once the fights are over.

Oh, right. The party now gets their well-deserved banquet, and not just some bouquet for their hard work :D. Thanks for pointing that out! :)

No worries, I appreciate your feedback! :)

And while it is a lot indeed, that's absolutely fine. After all, this way I'm able to keep improving my game. :)

As for the Orb of Lyghte: The item should now find its way into your inventory as soon as you re-enter the Northern Sand Path.

First of all, thanks once again! :)

Allow me to also answer all your points one by one.

The autosave -> I totally understand your point of view. I myself am not very happy with how the autosave

overwrites the most recent save, and I'm trying to fix that as soon as I learn how to do just that. Might be that I'm just overlooking something simple here :D.

The crafting -> Regarding this, I'll look further into it once I'm home.

The slow walking speed -> I implemented this in certain areas because it kind of felt right to me. But if this is too bothering, I'll gladly change it :).

The distribution system -> You're absolutely right. I'll implement a new dedicated tutorial for this. I must admit that I didn't think of it - which should've been obvious to me :D.

Fast travel -> I'll see how I can get this done. It's a good point.

Bresk -> While it's true that Bresk isn't treated as a party member (other than Limare), I plan on re-working this, At the time I implemented him, I didn't know how to do this without writing another "If-Switch" as I did for Limare. However, while working on my other game the other day, I almost accidentally figured out how to do this.

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Hey, congratulations on beating the main story of the game, and thanks for playing! :)

I'll answer your points one by one.

Regarding the missing orb -> I looked into this in case I made a mistake, but from what I could find there doesn't seem to be anything wrong. I don't really want to spoil too much, but did you find the "Translation Script (A)" and interact with the stone monument in the Star Desert?

Now, the keys -> They can be used in the post-game dungeon you're missing right now because of the orb. Edit: There could be a bug regarding the use of the keys. I'll look into it and upload a fixed version later tonight.

The missing eye -> That's a mess-up on my part. I overlooked this event since I did plan on making something out of it, but eventually turned against that idea. Instead, the dragon statue riddle in the Desert Ruins took its place. I apologize for the confusion here.

The dead ends -> That's correct, there are no areas beyond that point. I simply designed those "exits" to imply that something lies beyond. I found it better because of world-building.

The side quest -> That should pretty much cover the implemented quest with a few exceptions. I'll get back to this one after I'm home.

As for all the other crafting-related points -> I'll look further into it once I'm back home from work later tonight. :)

Nice, glad to hear that it works now! :)

Honestly, I'm at a loss for words - in a positive sense, and I'm unsure of how to properly respond. This comment means a lot to me and I thank you for that! :)

By the way, I also like to grind for stuff in games, especially for gear.

I looked further into that issue and it appears I made a mistake by changing the event. Because of that, the quest wouldn't count as completed. However, this should've been fixed as soon as the new version goes live. (In order for this issue to be resolved on your part, the only thing you need to do is enter the tavern again. Then the bug fix should trigger.) I apologize for that.

As for the mentioned areas, they will be unlocked at certain parts of the story.

And wait, is that so? I honestly didn't know that what I did with the signs is such a big thing. xD Good to know, though. I'll do that in the other game I'm working on as well, then. :D

The updated version will go live later this night! :)

Glad to hear that you enjoy playing so far! :) (And happy to hear that your party is now complete)

The Stone Giant not appearing does sound like a bug, yes. I'll look into that right away and upload a fixed version once it's done.

Also, I'm looking forward to learning more about the minor issues you mentioned!

And yes, that's absolutely correct - I'm from Germany :D. It's a little bit embarrassing though that something so cliche gave me away :D. I'll fix that too while I'm looking into the case of the missing Stone Giant! :)

Also, thanks for your feedback! I really appreciate that.

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Understandable. For the first few hours (2-3), Fyrea will be your only party member. However,as you progress through the story, you will get more active members. Some can even be optionally unlocked by exploration.

The game features 6 characters in total.

Also, thanks for playing so far! :)

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Hey!
In this game, you'll take the role of Fyrea, a young half-dragon who comes close to finishing her guardian traineeship.
Follow her story, explore the world, find hidden treasures, and take part in fighting vile forces!

https://ceydran.itch.io/daraney-guardians-rise