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(+1)

I looked further into that issue and it appears I made a mistake by changing the event. Because of that, the quest wouldn't count as completed. However, this should've been fixed as soon as the new version goes live. (In order for this issue to be resolved on your part, the only thing you need to do is enter the tavern again. Then the bug fix should trigger.) I apologize for that.

As for the mentioned areas, they will be unlocked at certain parts of the story.

And wait, is that so? I honestly didn't know that what I did with the signs is such a big thing. xD Good to know, though. I'll do that in the other game I'm working on as well, then. :D

The updated version will go live later this night! :)

Thanks, I was able to successfully complete the quest this time. :)

Yeah, the German RPG Maker community can be weird sometimes. I have very specific ideas about what makes a JRPG enjoyable, but most German developers prefer less grind (I like grinding), more puzzles and mini-games (I can do without them), and more replay value and permanently missable stuff (I want to be able to achieve everything in one playthrough). So normally, I don't even play JRPGs made by German developers anymore, but I'm glad I - accidentally - made an exception this time. Not being able to feed my one prejudices beforehand was a blessing in disguise.

(+1)

Nice, glad to hear that it works now! :)

Honestly, I'm at a loss for words - in a positive sense, and I'm unsure of how to properly respond. This comment means a lot to me and I thank you for that! :)

By the way, I also like to grind for stuff in games, especially for gear.

A true connoisseur of the genre. :)