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Chaotic Goods
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I printed off a few copies of this today and its fantastic! A quick question; what do you think about a version that has the icons removed from the legend, and the names of the terrain types removed from the Terrain generator (Maybe just replaced by blank lines to fill in).
I am working on a hex crawl for Vaults of Vaarn and this would be a great tool to use, but those details would be different in that setting.
Loving your work! I might try and run Sea Kings sometime.
Hell yeah, that sounds great! I just wrote this for fun so steal it verbatim if that works for you. I had a few ideas for how this might work but have been running Delta Green and rolling lots of d100's, that ended up feeling just right. Felt like the right way to replace GLOG Doom's as well since I wanted the rules to remain classless. The Cairn GLOG magic rules were a big inspiration as well.
If you end up using something like it, let me know!
That actually is mentioned during the Navigating the Maze section, but I will clarify the language so the two sections match.
I also feel that forcing them not to collaborate is not the greatest feeling. In practice though I found that the game was far to easy when all the players could just work together and it undercut the spirit of the mini-game. Maybe I will add something that chalks this rule up to how hard it can be to describe directions to someone else in real life (That's always been my experience).
Thanks for the feedback!
First entry! I am reading through it now. Some thoughts;
- I love adventures that have some random tables to help decide what is going on. Your table for who or what is behind the demise of the colony makes the adventure fun to replay for the DM.
- The dark secret for each PC is also a nice simple touch to set the mood!
- For the alternative start, maybe the players could be sentenced to Transportation for their crimes (And the players could make up what their crime was). Since you have some historical inspiration that might work well here.
- Good, simple ship combat system.
If you wanted to add more to the adventure, I would flesh out the search for what happened to the colony. Perhaps a few bullet points for what each of the four possible bad guys, and a small hex map or point crawl to explore.
I would run it!
Ludifex:
https://www.reddit.com/user/ludifex/
I have noticed him on there posting about Knave/Maze Rats/Questing Beast videos.