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A member registered May 20, 2021 · View creator page →

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There should be something to enhance the playability of the 'space' stage, as it is very repetitive and doesn't offer any advantage for extending gameplay... it would be nice if there was something more exciting. Here are some ideas I thought of: asteroids of different sizes and positions (which would give different points based on their size), a points increase based on the duration of the game (like a 10% increase every 10 km), and a final boss (!!!) at a certain distance (like at 60 km).

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Great game! Very fun and well-crafted!

There is just one thing that would make it perfect: usually in this type of game, it’s possible to upgrade the 'launcher' by increasing its strength, accuracy, and the height of the launch platform, allowing you to reach higher speeds and greater distances more quickly as you level up.

I’m tired of hitting bae 70% of the time right after the launch! :-D

Full ship:

I need more enemies!

Great game, but here are some issues I've encountered:

  • If you finish the level with the right mouse button, you can't select an item.
  • If you enter the settings during a level and then return to the game, the screen stays black and the board is no longer visible.
  • Some items can't be purchased even though I have enough gold.
  • Artifacts are not used when pressing the Tab key or clicking the middle mouse button.

After spending several hours playing this game, I have some suggestions and tips I'd like to share:

  1. In terms of progress, I am stuck at 92/98 cards and have no idea how to unlock the remaining ones. A tooltip or hint on how to unlock each card would be useful (like the "time" card, which I discovered purely by chance). Perhaps you could display just the name or description. For the record, the cards I am missing are: the third in the third row, the second in the fourth row, the last two in the sixth row (after "training course"), the third in the row after that, and finally the card between "angry sword" and "magic stick."
  2. Some cards are very hard to come by. For example, I've only seen the "disassemble" card once.
  3. The initial choice could be improved. Several times, I've had to restart the game because I end up choosing arrows or bows and then find myself without arrows or bows. Maybe implement a trigger to ensure that if you choose a bow/arrow, the next choice is the complementary item.
  4. On touch devices, buttons and cards need to be tapped twice to function properly.
  5. It would be helpful to play a card without dragging it, as I've often accidentally discarded shields instead of placing them on a golem.
  6. Keyboard shortcuts for automating certain actions would be great, such as pressing Enter for a new turn or using numbers to play a card in a specific position.
  7. The option to receive coins in "choose a card" would be beneficial, as the proposed cards often disrupt the deck.
  8. The ability to reroll the shop (at a cost, of course) would be useful.

Apart from these points, the game is very fun and has high replayability!

Now there's a new problem. After the enemy attacks, I can no longer select a card. It's as if the game stays in standby, waiting for the enemy's move.

everything is working fine now!

After a while, after enemy attack, I get a blue overlay and cannot see anything. Refreshing the page temporarily resolves the problem, but it reappears after some time.

Nice game, it's amazing! The graphics are super cute, and the gameplay is both fun and relaxing. I finished it on my fifth try after figuring out that using demolitions was key.

One downside, though, is that at some point, mines stopped showing up, so I couldn't build stone houses anymore. Despite that, I still had a great time playing and totally recommend it!

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https://chalda.itch.io/strimazzle

I created this puzzle game using only javascript, without any library. More than making a game I just wanted to test my skills :-)

In the last year I have played this game only me and my love, but maybe the time has come to make it public to everyone, considering that it is a fun little game!

If you find bugs or if you want to help me translate it into your language please leave me a comment.

Have fun!