After spending several hours playing this game, I have some suggestions and tips I'd like to share:
- In terms of progress, I am stuck at 92/98 cards and have no idea how to unlock the remaining ones. A tooltip or hint on how to unlock each card would be useful (like the "time" card, which I discovered purely by chance). Perhaps you could display just the name or description. For the record, the cards I am missing are: the third in the third row, the second in the fourth row, the last two in the sixth row (after "training course"), the third in the row after that, and finally the card between "angry sword" and "magic stick."
- Some cards are very hard to come by. For example, I've only seen the "disassemble" card once.
- The initial choice could be improved. Several times, I've had to restart the game because I end up choosing arrows or bows and then find myself without arrows or bows. Maybe implement a trigger to ensure that if you choose a bow/arrow, the next choice is the complementary item.
- On touch devices, buttons and cards need to be tapped twice to function properly.
- It would be helpful to play a card without dragging it, as I've often accidentally discarded shields instead of placing them on a golem.
- Keyboard shortcuts for automating certain actions would be great, such as pressing Enter for a new turn or using numbers to play a card in a specific position.
- The option to receive coins in "choose a card" would be beneficial, as the proposed cards often disrupt the deck.
- The ability to reroll the shop (at a cost, of course) would be useful.
Apart from these points, the game is very fun and has high replayability!