"trash-heap" is a bit of a push, but I do agree with the RNG being too much in this game. Hard to make progress when getting back to a zone for an NPC that needs an item is just a matter of RNG. And you get more items, and more quests, and more NPC's and it just becomes very cluttered very quickly.
CharSurprise88
Recent community posts
Why are you pretending its fun to be sent back to the exact same zone 70 times in a row right when things get interesting? If gameplay sucks than it doesn't matter how much its like samara. Lore doesn't matter if gameplay sucks.
and the truth is the RNG sucks, its horrible and lots of people have also agreed with this
the RNG makes it feel incomplete
characters dont feel special cause you see them all the time
zones dont feel special because you just get thrown back to the same ones over and over again
just makes the entire thing feel rushed, like someone just opening up garrys mod and spawning a bunch of stuff. it feels random, rushed and lazy to just have all this stuff thrown everywhere.
I get this is harsh criticism but this game is just so much worse than the original. I feel if it didnt have all these beautiful 3D animations that everyone would agree thats its just worse than the original
every level is just so dark and dull, and grey, you just get thrown into RNG loops over and over again.
Game still feels unpolished- I've been following this game since its first announcement and the same issues still plague this title.
THE RNG is a horrible idea in terms of how to get progression.
Being stuck and to the mercy of some random RNG loop to get something interesting to finally happen.
The most common zones in the "RNG prize pool" being bland basic grey maps that are impossible to tell apart from one another. I felt like in the original game every single floor had a purpose and it stood out to you all of them were unique but in this game, all of them are just depressing grey dull area's (COLOR VOMIT FTW!)
Cherub race is still unbeatable-
the UI is still glitchy and confusing
the controls are horrible
Pacifist mode leaves a bunch to be desired- its impossible to find any sort of room in this game, its just RNG, no matter how a door looks it just doesn't matter, cause you end up in the same place over and over again. just to get to a cool zone just to be sent right back to the same lame snow area.
I was in a call with all four of my friends, all of us loved the OG and when we were done with the game we were just like "thats it?" I feel so much time went into these 3D animations which are so beautiful and look fantastic and fits the early PC gaming vibe so darn well.
and not enough time into creating the zones, and a proper progression system.
I remember the creator saying in the discord server that he doesn't plan on making the RNG go away and that its going to stay in the final version of the game. It ruins it- an entire game being based around RNG is a horrible... horrible idea and anyone could have said that. I get it... it makes it more mysterious and dream like.
but some rules in games are there for a reason- and sometimes things dont need to change. this is one of the things that don't need to change.
I think ST is going to be very mixed in terms of how its received by the players. I'm very unhappy with how this game is coming out. I thought i myself that maybe maybe its just early on...
but no- the dev make a post on steam saying that its almost finished. if this is close to a finished product thats concerning
the games progression is horrible compared to the OG. it's all random and RNG which is such a horrible idea. RNG can be fun but when the entire progress is revolved around just praying that you get a door that takes you to an area where you get an item is such a horrible idea.
the OG game was very straight forward and you could meet everyone and even the secrets were in the same spots. In yume nikki all the secrets are in the same spots it helps you get further.
imagine if yume nikki's doors were randomized- and everyone time you thought you were gonna get to an old zone you liked before it just takes you to a random place. that would get extremely frustrating and also borining quickly.
another thing with this game is the dev confirmed that he made the boring levels much higher on the RNG pool to get so most of the time you are just exploring the same pool or maps over and over again.
A post on steam just stated that this game is going to come out soon. THis game feels extremely uncomplete compared to the OG game. I loved the og game so much but I feel like ST is going to be a flop. it took such a drastic change in both visual style as well as gameplay.
If it doesn't have drastic changes its just going to be seen as the dark souls 2 of disillusion who knows..... maybe disillusion 3 will be better. very upset with how this game is coming out
I was a huge fan of the original disillusion, I've spread the word to my entire friend group and gotten roughly 6-7 people to buy and play it cause its a master piece.
but I've sadly come to dislike the most recent game . And this is not just my opinion but of the other friends who have tried out the most recent one as well.
For some reason every other zone is just some depressing grey level, the game took an entire 180 in terms of the design choices. I feel that's fine and understandable but the issue with this most recent game is that almost every single zone looks the same.
Most of the rooms you end up in are just grey sewer looking rooms, its just some of the tiles on the wall have different faces or snow is coming down. One of the rooms was awesome and very unique and then its back to the same dull levels over and over again.
It also doesn't help that there is no sense of direction in this game at all, in the first game it was quite linear and every door looked the same it was easy to follow. Black doors = new zone, and orbs = new sub zone.
With disillusion ST there is no rhythm or reason for anything, i've seen about five door types and none of them matter because whatever door you take seems to have a mind of its own. you just end up in this loop over and over again, maybe the point is to feel lost but all it does is just make things extremely unfun to play.
There is no direction at all, the doors need to not have random places they take you cause you can take the same door and end up in two different places and both of them are grey basic rooms, and in that room is another door that takes you right back to where you were.
its not fun at all.
I think this game has awesome potential and I loved the original but the doors are a serious issue, it makes it so unfun and its ruined it for me, I hope you make another design choice to make things more easy to navigate cause its just hopeless.