That was adorable! Had so much fun playing this. The art is beautiful and the banter was 10/10. It brings up fond memories of chats I've had before. Got ending 3. I interacted with everything I could each day and didn't expect that twist reveal! Really enjoyed the notes in the MC's journal as well. "Rovari" and the affirmations page really struck a chord with me, as someone who tends to be the giving one in my relationships. May I ask where the text in the "My Favorite Quote" page is from, if that is a real book?
ChasingStarlight
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This was so much fun to play. I can see why people might be frustrated, but honestly the difficulty was a delight. I'm looking for morse code games to help me practice, and a lot of them are either way too easy or way too advanced for me. When it sank in how the game worked, I actually went "oh shit" and rushed to get my headphones so I could fully focus on the game. This reminds me of those old typing games. Samuel's voice line playing every time you have to start over was a really nice touch.
Also opening up the game's readme file and seeing this
was hilarious.
Oh man, this was fun. I loved each fight - especially how the puzzles and answers change depending on which route you take. It was interesting to piece together the bits of information we're given. I actually felt more sympathetic for the interlocutors the more I talked to them.
I think Fernweh's was my favorite, although I went with the intellectual route and honestly had no idea what was happening in that conversation.
The last fight (not even gonna try to spell that name) was hilarious going for the high charm/supremacy/intellect, low reputation route. Just the two of them trying to out-smug each other. I had trouble trying to pass the stat checks though. I think it took me 5 tries before I finally found a way to win, and ended up with the Moon ending.
I love point and click games! Excited to see where this leads.
I think I found a bug though- in act 1, after interacting with the jar of teeth on the desk, I can't seem to be able to click out of it. I rattled the jar, and Zoe reacted, but there's no option to leave. I can still click on the jar, but nothing else happens.
Holy shit, I love your writing. Gobbled up the whole thing in one sitting. As a trans, disabled, Vietnamese person, I found a lot of myself in Amadeus (also very clever naming there). I relate to feeling disconnected from the language/culture because my parents just didn't teach it to me growing up. The description of the dishes had me feeling nostalgic. They painted such a vivid and accurate image of the dishes we have at home. I could practically taste the food through the words.
Very creative use of space! It made me emotional. I felt like I was being seen in a way that a lot of queer media just doesn't have. I like that you added less well-known terms like hijira and gendervoid, and neopronouns like xe, ey, and one.
As a trans person, the trans/passing room hit me pretty strongly. When you're trans and pre-everything, you want to pass so badly, but it just feels distant and unreachable, so you're left gazing wistfully at other people and wishing you could look like them. And when you're passing, it feels... limiting. Walking along that narrow bridge, wishing you could be out and proud, if only it didn't run a risk to your safety. Wanting to break free of gender roles, but still wanting to be seen as your gender.
This was very sweet! The art really added to the whole experience. I laughed when the image of pomeranian-Diego growling at the creepy guy popped up.
I relate to Diego a lot, as someone who tends to come across as angry and intimidating, when all I want is to be soft and kind. "In a world that believes you to be a beast, to be tender is a revolution." Mwah. Thank you for this.
(Major ending spoilers)
Great game!
The sketchy, black and white art was really effective at conveying the tone of the story. Piecing together the story with each reveal was interesting. It was pretty sad to read everyone's emails and then see their memories in COSy, realizing that they're all dead. I gotta replay it sometime to see the other choices and go through everything again with context. The "(no correlation)" line in the credits made me laugh.
How many endings are there?