Sadly the HTML version is borked. I'll be investigating the next few days. I've released a new AppImage for Linux, with a Windows version coming once I get my laptop set up again with Windows and GMS. I suspect the issue has to do with adding Game Controller support I've added for the 1.9 release.
Chaslinux
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Great graphics, and when level 10 hit I really started to miss the moles. The desert/water levels look cool, but I only saw the green level? Oh, I see now, it's an option, rather than a progression. It was fun, but by the time I reached the 10th level I needed a bit of a break. Might be nice to have stored high score. As Mystery said, I also loved the different mallets and moles (50 points). It might be easy for someone to miss that the darker brown moles are worth more, but I figured it out after a few levels, so maybe not. Fun! Thanks for submitting it!
Thank you, Mystery Coconut, for your support. The Week Sauce jam/community is probably my favourite Discord/Jam. I'm sure a lot of other aspiring gamedevs also have full time jobs, family, etc., the Week Sauce Jam is perfect for them.
Sumash is the first project I completed where I didn't start from any other code project. What I remember of Shamus in the 1980's was that I liked the game, and it was hard (I never reached the end-game back then).
I definitely stretched the week of development much longer, but I'm glad it's done. Thanks for the kind comments.
I tested Simple Quest under Xubuntu linux using wine. I set wine up using winecfg for Windows 7. When set for 10 the window just went white and didn't display anything. Set for Windows 7 wine displayed the game menu.
Maybe it was the fact that I'm playing the game under wine, but ENTER didn't work as an enter key, SPACE bar was enter for me.
The first time I played I died at the monster castle to the left. The second time playing I managed to get to level 5 but was defeated by the cultist leader.
I really wish the Options menu at least let you see keybindings, it seemed to me there was no way to see what was equipped, nor a way to switch weapons. I bought a sword and shield, but not even sure they were being used.
Still, love the graphics, and the game is quite fun. Has this been developed more elsewhere?
Thought it might be interesting to hear how it behaved with a compatibility layer in between.
Thanks, I did struggle a lot with the whole darkness effect. I appreciate the kind words for the monster sound effects. I was trying to do scary, but cute. After the jam I'm thinking I might try a ray of light from the front of the character. I think I spent too much time just trying to do assets, knowing I couldn't work on it much Friday. I also appreciate the fact that you tried it in the browser on MacOS. I actually can export to MacOS, and I've been meaning to get that sorted out. (It's an account thing). Hopefully the next Jam I'll have something native to MacOS as well.
Thank you, yes, I really struggled with the code for lighting, and I think the idea I had in mind was maybe a bit too large in scope. (In part because I really could only spent part of Saturday and Sunday). After the jam is over I'll try to focus the light directly in front rather than a radius around the player.
Good fun, and I like that you took a different approach to the theme of darkness. A lot of people, myself included, used the spotlight effect. I like that this was different, and it seemed to get progressively more difficult. The black-outs were a pain, in a good way. As you can see from the screenshot I tried this in Linux (Xubuntu 22.04) and it worked great. I appreciate the extra effort to do versions for Windows, Linux, and HTML. My only question is, was this the end? (I just want to make sure as after this I just went back to the start). Oh, and I appreciated that when I died, it didn't put me all the way back at the beginning.
Nice Game Bardon. I managed to win. I wasn't sure if the game worked when I first started as it did nothing for a few seconds. I noticed some keys seemed to disappear a bit before I touched them while others needed me to hover right on top. I'm wondering if the hit boxes are slightly off?
I love the player graphic, it's really slick. The enemies are cool too. Also appreciated the speed-up bonus. Wasn't sure about the P, so I picked it up and it seems to be poison (but I didn't die)?
I really like small games since I don't have tonnes of time, and I really enjoyed this one!
Thanks Max, I tried playing your game on my Windows laptop, but it seems like it doesn't have the right opengl version. I watched last night's stream and I actually really like the shooting mechanic on yours.
Your game has a bit of that Necro-dancer vibe, where you have to time things correctly. Your enemies are pretty awesome too. I'm going to try to play this on my better half's machine later, but what I saw looked fun.
I died over, and over, and over again... but I kept playing. Love the graphics and lighting. I appreciate the extra effort to do a Windows, MacOS and Linux version. I mostly use Linux at work and home, so it's nice not to have to switch to my laptop for testing. I think I mentioned elsewhere, I loved the randomness of this. It kept me guessing as to what I had to grab. The rats feel a bit OP, but I love how they come at you - there's a sense of urgency to The Last Cheese.
Max is spot on. I also got spooked when I ran into my first enemy (and I got totally destroyed). The artwork is really nice, you must have spent a lot of time on everything as it plays very well. I also appreciate that it still runs on my ThinkPad T430s (3rd gen i7) with integrated graphics. The hand-drawn artwork is a nice touch as it really feels like the in-game character.
Thanks, you're right on about the fishes and the power ups... I've made a few changes since the jam: fixed the spawn on top issue, made the pink slime weapon last a bit longer, and animated both the frog and fishes. I'm thinking I might add a couple more things later, but appreciate the feedback. Honestly, I just wanted to get something in and actually finish a jam. BTW, really enjoyed your game too.
I kept running after people, but ... sneaking turned out to be a lot more fun. That crunching sound when you're chomping down on people is a bit unnerving, in a good way. I will play this again, and again. Great game! I forgot to mention that I appreciate the extra effort taken to create binaries for all 3 platforms.
I do Christopher, but what I'd suggest is just downloading something like Virtualbox, install Linux in Virtualbox and you never need to leave Windows to test. Part of the point (I was hoping) was to review it as a working game for Linux. I'm happy to dig a little further for you, I'll try launching from the command line and see if I see any errors logged there.
Specs are the following:
A8-5600K APU @ 3.6GHz
32GB DDR3-1866 MHz RAM
500GB SSD
NVidia GTX 650 Ti Boost (2GB)