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Lair of the Mad Scientist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #54 | 2.124 | 2.375 |
Is it spooky and does it follow the theme? | #62 | 2.460 | 2.750 |
Overall | #66 | 2.001 | 2.237 |
Gameplay / Fun | #70 | 1.845 | 2.063 |
How much do you like the game overall? | #71 | 1.789 | 2.000 |
Graphics / Visuals | #73 | 1.789 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made or AI-generated assets?
Only the music, Geoff Harvey's Let The Mystery Unfold (pixabay). Everything else created during the jam.
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Comments
definitely captures the spirit of the jam
I like the death animation and the hands are quite spooky.
Nice work, the camera is your enemy too ahah !
It really is, but that's due to my poor coding skills. I will figure this out. Thanks for the kind words though.
The game crashed on me a couple times (I played in the browser on MacOS), but I like the sound effects for the various monsters. It might benefit most immediately from a camera that centers more on the character. Nice job!
Thanks, I did struggle a lot with the whole darkness effect. I appreciate the kind words for the monster sound effects. I was trying to do scary, but cute. After the jam I'm thinking I might try a ray of light from the front of the character. I think I spent too much time just trying to do assets, knowing I couldn't work on it much Friday. I also appreciate the fact that you tried it in the browser on MacOS. I actually can export to MacOS, and I've been meaning to get that sorted out. (It's an account thing). Hopefully the next Jam I'll have something native to MacOS as well.
its a good concept, with a bit more time this game could be pretty great. Only real gripe is the camera is kinda annoying, i think id rather have some kind of darkness filter to limit FOV if thats what you were going for.
Thank you, yes, I really struggled with the code for lighting, and I think the idea I had in mind was maybe a bit too large in scope. (In part because I really could only spent part of Saturday and Sunday). After the jam is over I'll try to focus the light directly in front rather than a radius around the player.
Very spooky game. There is little field of vision of the player.
Interesting story idea. I found some of the monsters strangely cute :) It's unfortunate that it's unfinished, but it definitely has potential! Thank you for joining the jam :)
Thanks Theo, yes, that is stay puff, and a warped version of Thing, or the hand from Army of Darkness if you prefer. I considered adding Slimer, and a bunch of other pop-culture references... I will update it after the jam is over. Thanks for the feedback.