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Nathan of Cheeseforge

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A member registered Sep 03, 2020 · View creator page →

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Man, I used to love Arfenhouse back in the day for its surrealism and intentional ugliness, but also hate it for vulgar language and bizarrely sexual content for being allegedly made in-universe by an eight year old.

I've been waiting over two years for a stable update, due to wanting to use some features for a game I'm actively developing like the new "Hide/Unhide" generic options expanding on the old "Jump/Land" mechanics allowing me to do things like thief backstabs and burrowing attacks better.

Having tried making a game TUTORIAL with a Nightly build, I've learned my lesson on overly relying on features of nightly builds.

I love this engine and use it regularly.

Are there other ending states worth replaying for a higher score, or was 59 prey including the princess enough for the "best" ending?

I got a score of 59. "Full and satisfied"

A lot of NPCs, like the healer and shopkeep, have dialog implying they'll stay around, but they disappear from the dungeon floor after being interacted with once. It'd be pretty helpful to be able to go to the frog more than once to sell things (especially if there's a lot of chests on the floor).

The gambling mole NPC reminds me of Morocco Mole from Secret Squirrel. Reference or coincidence?

I don't know if it's the layout of Itch specifically, but I have to scroll the browser window a lot to be able to click the map icon, then scroll back when it's time for the action. The game keeps pausing instead if I try to keep the game screen completely in view when clicking the corner.

Oh boy, Backpack Rat! Back Packrat? Either way, I'm all over games where you play as a rodent, games where you explore a dungeon, and games where inventory management matters.

Sometimes get frustrated by the character grabbing the wrong block and either making a state unwinnable or just falling in a pit. Really fun game.

Quite a fun little demo.

When the point in the meta is to get the NSFW scenes, win condition should be getting NSFW and failure state should be not getting the NSFW content. It's done commonly because a lot of people come into making porn games from the same design mindset as non-porn games (failure = bad things happen to your character).

https://cheeseforge.itch.io/athe-quest
Athe Quest was made for a game contest in which users were only permitted to use the earliest functions of the Official Hamster Republic Role-Playing Game Construction Engine as a throwback to its roots. All the smaller technicals don't matter aside from:

Four maps to the complete game
Only battle mechanics are HP damage, HP healing, MP damage, MP healing, damage calculated from attack vs defense, damage calculated from magic attack vs magic defense, damage from a pure number, and damage calculated from attacker's missing HP.

I intentionally gave the game a visual style based on my earliest amateur sprite art concurrent with that early build of the engine, though a little more detailed, refined, and expressive.

It's a brief, very straightforward RPG. Heroes' stat growth is determined by worn equipment; wearing mail causes you to gain +2 DEF while worn, and adds this to you permanently upon leveling up with it equipped.

You get a party of a paladin prince (Eric), gladiator (Dirk), mage (Magdeline), and ice fairy (Ermina, who is also an anthropomorphic stoat) and go on a brief quest to overthrow the evil overlord Shadokhan.



I think I've made something pretty fun and pretty well balanced. I would like to hear feedback from people outside my circle of initial testers (one of whom is my composer, Joshua Reynard).

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There's a thumping or stepping sound that's pretty loud and obnoxious.

Also in a sex game, having the porn be your "punishment" for "losing" instead of a reward for task success is counterproductive.

I generally prefer keyboard movement to mouse movement.

I couldn't find it noted anywhere and so enemies basically became a moving wall to me until I was fenced in completely.

It feels like it should be pretty fun, but it runs like molasses in my browser.

Is there a way to attack or does getting surrounded literally mean you take a point of damage and are softlocked?

Well that was pretty amusing. Definitely one of the better vore games!