https://cheeseforge.itch.io/athe-quest
Athe Quest was made for a game contest in which users were only permitted to use the earliest functions of the Official Hamster Republic Role-Playing Game Construction Engine as a throwback to its roots. All the smaller technicals don't matter aside from:
Four maps to the complete game
Only battle mechanics are HP damage, HP healing, MP damage, MP healing, damage calculated from attack vs defense, damage calculated from magic attack vs magic defense, damage from a pure number, and damage calculated from attacker's missing HP.
I intentionally gave the game a visual style based on my earliest amateur sprite art concurrent with that early build of the engine, though a little more detailed, refined, and expressive.
It's a brief, very straightforward RPG. Heroes' stat growth is determined by worn equipment; wearing mail causes you to gain +2 DEF while worn, and adds this to you permanently upon leveling up with it equipped.
You get a party of a paladin prince (Eric), gladiator (Dirk), mage (Magdeline), and ice fairy (Ermina, who is also an anthropomorphic stoat) and go on a brief quest to overthrow the evil overlord Shadokhan.
I think I've made something pretty fun and pretty well balanced. I would like to hear feedback from people outside my circle of initial testers (one of whom is my composer, Joshua Reynard).