Thanks! Wallrunning was really tough will smart shapes I'm not gonna lie. I think we "borrowed" the code from an open-source sonic fangame that had wallrunning, but that got tough to modify as the project went on. I believe it used a raycast system to check if the floor was getting closer or moving further away in front & behind the player and adjusted the rotation based on that. It probably used the normal vectors to do some math too or something like that. If you're still struggling with it, I can try to find that sonic project, but I can't promise anything haha
Daniel Johnsen
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Yo that's awesome! Thanks so much for checking us out and best of luck in the GDD program. I'd definitely check out Starlight Postal (GDD 200) and Golfella (GDD 325) if you haven't already! Also we're gonna release the demo for Ripple and Frawg (Capstone) super soon and I highly recommend checking that out too. Feel free to message me when your GDD games come out too I'd love to check them out!!!
I really liked the story, graphics, and characters. It's super charming and I liked making the planets, Howeverrr, I feel like the ingredients are obviously either good or bad at least at the start and I couldn't get it to orbit. Still tho, it was a super polished and interesting game that was really unique.
My very first game jam game is an arcade style action thing. I really hope you like it! https://cheesegrtr.itch.io/blasted-ballet